Can someone please tell me what is (If there are any) differences between the original maps and the Halo Championship Series maps? Maps such as Fissure, Fathom and Eden all look the same as their HCS map counterparts or am I missing something? Thank you!
In HCS, the Ground Pound and Spartan Charge are turned off. I'm not sure if there are any more differences. 🤔

Edit: Played a bunch of Open Lobby FFA last night. Turns out those are toggled off by Game Type (Slayer HCS) and not Map Name... so I dunno now. ¯\(°_o)/¯
no splinter nade...
Grenade are different and in other place
All automatic weapons are removed along with splinter grenades. In some maps, the tactical magnum is added, or power ups/weapons are removed or added.
ShotAces wrote:
All automatic weapons are removed along with splinter grenades. In some maps, the tactical magnum is added, or power ups/weapons are removed or added.
This pretty much nails it.

No autos or splinter nades and different weapons/power-ups. In some cases power-ups may be in different places. I think the camo on The Rig in non-HCS play spawns low while in HCS it spawns on the platform. Or that might just be in FFA that it spawns low, I'm not 100% sure.

Also note that Eden HCS on Strongholds or Oddball is different (Strongholds has camo, OS in pit, and rockets. Oddball has OS on turbine, sniper, and hydra).
He’s is just all the team arena maps nothing is different it just corolates to different game modes