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HALOWC UPDATE - 2.6.2018 - Hardware Update

OP Official HCS

We’ve been working to close the loop on the question of which hardware will be used at HaloWC events. As previously mentioned, the team’s goal was to utilize Xbox One X, and our partners at MLG have been completing thorough testing to ensure everything performs as expected.

Today we’re happy to announce that testing has concluded and the decision has been locked – all official HaloWC 2018 tournament play will be on Xbox One X. This includes main stage matches, featured stations, FFA, and open bracket play – every single tournament match will take place on the newest and most powerful Xbox hardware. The move to Xbox One X brings numerous benefits, least of which will be faster load times and less down time between matches for players and viewers.

On a related note, we’ve also partnered with the Surface team to provide the official servers of the Halo World Championship. Our team has just finished extensive testing (including long term, overnight testing to replicate the long days of open bracket play) and the Surface Book passed with flying colors. These Surface Books will power every sever for every match at each event, and ensure that all stations are up to tournament standards.

We’re counting down the days to HaloWC Orlando and look forward to seeing you there (or on stream) in just 10 days!
Our team has just finished extensive testing (including long term, overnight testing to replicate the long days of open bracket play) and the Surface Book passed with flying colors. These Surface Books will power every sever for every match at each event, and ensure that all stations are up to tournament standards.
Just remember to turn off the screensaver/auto sleep thingy pls. 😉
Did you guys see any subjective improvement to the reticle latency of Observer Mode on LAN/X1X? Would be interesting to see if Xbox One X's extra power could actually help in that department.
Also with the Xbox One X's 40% increase in processing power there should be a significant reduction of heavy aim, frame drops, input latency etc.
This is a great change.
The Xbox One is almost 5 years old now, and in my opinion isn't fit to run serious tournament games at a solid 60fps with no input lag or frame drops.
That's great to hear as long as there's no coding issues that end up making it worse for some reason.

I'm interested in seeing if the pros who disliked it (eg. Frosty) end up getting used to it (ie. the issue is just that it's different from what they're used to) or if the "weirdness" they described persists even after extended play (suggesting some kind of compatibility issue).
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What exact Monitors are used?