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HCS Update 5.24.17 - Heavy aim, multi-shot, & more

OP Tashi

Hey everyone, HCS Pro League kicked off earlier today (GGs!) but I just wanted to drop in and provide a few quick updates on some H5/HCS topics that are top priority.

Heavy aim – As you might recall, we brought out the next Halo 5 update to HCS Daytona which fixes an issue that we believe to be contributing to “heavy aim”. Like Josh Menke mentioned previously, this update fixes an issue that impacts how aiming feels at some points, and does not change aiming itself. After the update, players should have a much more consistent experience with how aiming feels, but we’ll still be monitoring pro player and community feedback closely after its release to see how it’s performing. We received a lot of great feedback from those who played in Daytona, and while the update is going through final test and certification processes, we’re currently targeting a release of next week. We’ll be able to provide more updates as they come in.

Multi-shot button glitch – Just recently, an exploit was discovered that allows players to fire off rounds with weapons like the Sniper Rifle in quick succession without cooldown. Thank you to everyone who sent us footage of this in action. The team here is already at work on a fix for this as well, and this exploit will be fixed in an update releasing shortly after the “heavy aim update”. In the interim, we will be banning the use this exploit for all official HCS competition. HCS Pro League players were informed of this ruling before today's matches.

Effective immediately, the use of the multi-shot button exploit during any and all official HCS competition is prohibited. Players and teams who use this exploit will be met with the following penalties:
  • First offense – If a player uses the exploit after the first 15 seconds of a game or for/after the first kill, his or her team will immediately forfeit the game.
  • Second offense – If a player on the same team commits this offense during the same tournament (same series for HCS Pro League), the team will immediately forfeit the entire series (doesn’t have to be the same player in the first offense).
As always, players should file support tickets (including video proof) with their region’s respective tournament operators should an opponent be seen using the multi-shot button glitch in a match.

Plasma Grenade wall glitch – Similarly, I wanted to also provide a quick update on the Plasma Grenade wall glitch that allows players to survive being stuck. The team has been working on a fix for some time now and are closing in on its release.

The development team is working hard to get these updates out to everyone as soon as possible, and we’ll be able to provide more updates as they come in. Best of luck to all teams competing this week!

Thanks,

Tashi
Thank you for keeping us updated. It is much appreciated.
How about a date of release.
Thank you!
Thank God we have somewhat of an ETA for the release of the heavy aim patch - I was so worried that we'd have to wait even longer without an idea of when to expect it. Hopefully it isn't too late into next week as I really want to game some Halo :)
Don't fix sticky glitch, like the old power up glitch allowed for a skill gap but everyone had the same opportunity to use. It's good for Halo. Does it make sense game-wise? Of course not that's why its a glitch, but its situational and hard to pull off.
Quote:
Hey everyone, HCS Pro League kicked off earlier today (GGs!) but I just wanted to drop in and provide a few quick updates on some H5/HCS topics that are top priority.
Heavy aim – As you might recall, we brought out the next Halo 5 update to HCS Daytona which fixes an issue that we believe to be contributing to “heavy aim”. Like Josh Menke mentioned previously, this update fixes an issue that impacts how aiming feels at some points, and does not change aiming itself. After the update, players should have a much more consistent experience with how aiming feels, but we’ll still be monitoring pro player and community feedback closely after its release to see how it’s performing. We received a lot of great feedback from those who played in Daytona, and while the update is going through final test and certification processes, we’re currently targeting a release of next week. We’ll be able to provide more updates as they come in.
Multi-shot button glitch – Just recently, an exploit was discovered that allows players to fire off rounds with weapons like the Sniper Rifle in quick succession without cooldown. Thank you to everyone who sent us footage of this in action. The team here is already at work on a fix for this as well, and this exploit will be fixed in an update releasing shortly after the “heavy aim update”. In the interim, we will be banning the use this exploit for all official HCS competition. HCS Pro League players were informed of this ruling before today's matches.
Effective immediately, the use of the multi-shot button exploit during any and all official HCS competition is prohibited. Players and teams who use this exploit will be met with the following penalties:
  • First offense – If a player uses the exploit after the first 15 seconds of a game or for/after the first kill, his or her team will immediately forfeit the game.
  • Second offense – If a player on the same team commits this offense during the same tournament (same series for HCS Pro League), the team will immediately forfeit the entire series (doesn’t have to be the same player in the first offense).
As always, players should file support tickets (including video proof) with their region’s respective tournament operators should an opponent be seen using the multi-shot button glitch in a match.
Plasma Grenade wall glitch – Similarly, I wanted to also provide a quick update on the Plasma Grenade wall glitch that allows players to survive being stuck. The team has been working on a fix for some time now and are closing in on its release.
The development team is working hard to get these updates out to everyone as soon as possible, and we’ll be able to provide more updates as they come in. Best of luck to all teams competing this week!
Thanks,

Tashi
Good to hear work is being done. Appreciate the update Tashi. :) But what about the occasional ghost-melee?

Also is there any noticeable update on the selection of dedicated servers based off region locations rather than "expanded", "balanced" and "focused"? Personally the system should be "balanced" setting is automated "dedicated servers" within your own region whilst "expanded" should utilize a "peer2peer" networking infrastructure to host some additional fairness to outer regions where we could possibly a better chance at getting "host".
Syxnrgy wrote:
Quote:
Hey everyone, HCS Pro League kicked off earlier today (GGs!) but I just wanted to drop in and provide a few quick updates on some H5/HCS topics that are top priority.
Heavy aim – As you might recall, we brought out the next Halo 5 update to HCS Daytona which fixes an issue that we believe to be contributing to “heavy aim”. Like Josh Menke mentioned previously, this update fixes an issue that impacts how aiming feels at some points, and does not change aiming itself. After the update, players should have a much more consistent experience with how aiming feels, but we’ll still be monitoring pro player and community feedback closely after its release to see how it’s performing. We received a lot of great feedback from those who played in Daytona, and while the update is going through final test and certification processes, we’re currently targeting a release of next week. We’ll be able to provide more updates as they come in.
Multi-shot button glitch – Just recently, an exploit was discovered that allows players to fire off rounds with weapons like the Sniper Rifle in quick succession without cooldown. Thank you to everyone who sent us footage of this in action. The team here is already at work on a fix for this as well, and this exploit will be fixed in an update releasing shortly after the “heavy aim update”. In the interim, we will be banning the use this exploit for all official HCS competition. HCS Pro League players were informed of this ruling before today's matches.
Effective immediately, the use of the multi-shot button exploit during any and all official HCS competition is prohibited. Players and teams who use this exploit will be met with the following penalties:
  • First offense – If a player uses the exploit after the first 15 seconds of a game or for/after the first kill, his or her team will immediately forfeit the game.
  • Second offense – If a player on the same team commits this offense during the same tournament (same series for HCS Pro League), the team will immediately forfeit the entire series (doesn’t have to be the same player in the first offense).
As always, players should file support tickets (including video proof) with their region’s respective tournament operators should an opponent be seen using the multi-shot button glitch in a match. Plasma Grenade wall glitch – Similarly, I wanted to also provide a quick update on the Plasma Grenade wall glitch that allows players to survive being stuck. The team has been working on a fix for some time now and are closing in on its release.
The development team is working hard to get these updates out to everyone as soon as possible, and we’ll be able to provide more updates as they come in. Best of luck to all teams competing this week!
Thanks,

Tashi
Good to hear work is being done. Appreciate the update Tashi. :) But what about the occasional ghost-melee?

Also is there any noticeable update on the selection of dedicated servers based off region locations rather than "expanded", "balanced" and "focused"? Personally the system should be "balanced" setting is automated "dedicated servers" within your own region whilst "expanded" should utilize a "peer2peer" networking infrastructure to host some additional fairness to outer regions where we could possibly a better chance at getting "host".
Thats impossible. There is no p2p functionality built into the game. Thats a very complicated system. MCC tried that and you end up playing p2p most of the time.

Right now server selection is region based with allowable ping ranges for where you live. Maybe halo 6
Hello Tashi,
Thank you for the update. Can this thread be pinned to the top of the forum?
Thank you man.
How about a date of release.
Yhea when is this update coming out
news?
Collet005 wrote:
news?
Happy to see fixes and see updates coming out. Makes me wanna keep playing.
I love Halo 5 ! The only problems I have are connection related. Is it possible to buy host? Or any technical advice im missing? I have fiber optic high speed directly into my x-box . any feeedback would be apreciated!
Thanks for the update!
About time they fixed these gaming breaking bugs :D
Now that heavy aim has been addressed is something done to be done with the unreliable dedicated servers or does a community member need to find out what's causing it post it on YouTube or do we just need to deal with it and act like nothing is wrong and hope halo 6 doesn't have all of the same problems as halo 5
Thanks bro!