Part of the point is to know the maps and know the power ups and weapons spawns. If you just go into a match or a pro series not knowing anything about the map then you are just running around blind. There's no opportunity to use map control, and knowledge of the maps and routes. It like a chess match.
You would think that would be the point. If your team is really good, then it should not matter the map type or power weapon available.
So wanted to know, why the same maps?I think its because the competitors would get angry that they don't know the location of the power weapons and where they are as they need to co-ordinate with their team mates.
Why not other maps into the rotation or for the final competition, a different set of maps with different power weapons than what everyone played through the bracket.
Both would be at a disadvantage going in by not knowing the map, however I'm sure these teams have played more than their share that they know every map on the roster.
These players learn these maps inside and out. Learn the jumps and sneaky routes. It's all part of the competitive pro scene. They actually have a lot of say in which maps are used and which gametypes.
Ok yes, I can understand that and it would make sense that a level playing field would be one that both teams knows hands down. Now it comes down to skill and teamwork.
However, I think the unknown factor would up the ante a bit. Even it is another known map or another game like Assault.
I would even venture to say that maybe game 7 of any match should be an unknown, if the teams let it get that far.
Oh and thanks for starting the other thread for the codes.