- Paintball. Eh, this one is alright. I don't love it but it's fun sometimes.
- Mongoose Sumo. One of my favorite modes in this playlist. Enjoy it to the point that I made some spinoff maps using Turb's 2.0 map as a starting point (maybe they'd work in matchmaking?)
- Ground Pound Arena. This one's pretty alright. I understand why you removed the Beam Rifles but I enjoyed that version most of all lol. Wonder why you spawn with a plasma rifle and a plasma pistol. Surely spawning with a magnum with one bullet in it would help give the more intended experience.
- Mantis Breakout. A bit slow for my taste but it's not a bad gametype.
- Riftball. Like the mixed-up Grifball style it offers, doesn't hurt that I win probably 90% of the games of it I play. I also make a little game of trying to score from my goal by just tossing it with perfect timing cross-map lol.
- Minotaurs. Nope. It's a decently fun gametype to play once in a great while but it takes way too long and amounts to just playing really slow hide and seek for like 12 minutes.
- Husky Raid. Absolutely my favorite gametype in the whole playlist with a good team. PLEASE resist the temptation to change it to Super Fiesta weapons. I've asked a few times over the past few months if you could re-add Classic Fiesta CTF as a gametype because it's much more fun than Super Fiesta CTF. A new updated Husky Raid with the Grenade Launcher and the Sentinel Beam is all it really needs. Fun fact though: it's impossible to play classic Husky Raid in a custom game though because of the base gamemode being removed. Trying to play it just refuses to load the match. Please fix this so I can host some lobbies for it.
- Battle Golf. Apparently I'm one of the few people who really likes Battle Golf. It's fun as hell I feel, but I understand why playing with randoms makes it feel like a pain in the -Yoink-. Consider removing the 'golf cart' and friendly fire to dampen griefing. In general, why does any Action Sack gametype have friendly fire?
- Diminishing Kings. Really like this one. Can't think of anything to change about it.
- Crazy King. I wish the hill spawned in a neutral place at the start so red team didn't always get a starting advantage but I quite enjoy playing this one, probably because it, along with Diminishing Kings and Husky Raid, are gametypes where playing like a sweaty can help out.
- Snowball Fight. I don't play this when I can avoid it because of how inconsistent the sticks are. The mechanic where you can't 'trade' with someone by sticking them as they stick you is reason enough to hate this without the odd grenade just arbitrarily not registering as a stick. Hard pass.
- Prop Hunt. The definition of 'cute concept, but...' If it didn't just become hide and seek where you're trying to find almost invisible camo people, then it might be alright. I'll play the hell out of Prop Hunt in Halo Infinite if it actually works like the real Prop Hunt. In Halo 5 however, it needs to be removed from matchmaking.
- Skee Ball. Absolutely terrible. Again, cute idea and all, but there's no gameplay. It's core loop is grab ball, throw ball, wait for ball to do a thing, repeat. If you have to make one single change to this playlist, please for the love of god remove this.
All in all, remove Skee Ball, Prop Hunt, and Minotaurs. The other gametypes are pretty alright as-is.
In their place, why not add in the Roaming King map/gametype that was its own playlist for a while? Fits in the vein of the other King gametypes and gives you another excuse to have that get matchmaking time. Same with Grifball. Have Grifball on Grifball Court (the default map) as an option because it's a staple gametype and you can have another way to play it that way.
I also see Duck Hunt suggested a lot. Only problem I see with that is the fact that not everyone would get to play the hunter unless the game lasted eight rounds, and that's too long. Same with Rocket Rush, which was designed for matchmaking. Musical Chairs seems like it might work but it might also get boring after a while.