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You're a Diamond 5 CSR player with a Diamond 2 MMR playing mostly mid-Plat opponents, so you're not going to get much CSR for that, no matter what system is used.iSpartan119 wrote:Yea this ranking system is straight BS. I search a solo game and match against mostly non placement players and we lose dued to crappy randoms and then I drop 60 CSR points but I still performed very well that game. There’s a lot of players saying to search solo and you’ll get more CSR with I’m finding very hard to believe at this point. The balance between mmr and CSR for btb rank is quite confusing. You literally have to sit there and play all day to go up 2 CSR point per win and one lost takes a chunk. Hmm? Just don’t understand this ranking system. Like what players is this ranking system catering to? High MMR players. How does that make it fun or why is worth playing btb if the CSR rewards are not working properly.
Nice. Do you know what the equivalent is for the ranks right now if ranked BTB was more established? So what would diamond, platinum and gold players actually be for example or are diamond players the only ranks where it's not an accurate portrayal (ie: diamond is actually champion to onyx level players)?
Out of curiosity, what exactly are these changes?
Yes, it is the sole variable in the CSR formula.NLIGHTN wrote:Is MMR a factor in determining how much CSR we gain or lose? If so, what is the reasoning behind that? Do all ranked playlists factor MMR?
Seems like an overcomplication that defeats the purpose of a true reset each season. Why is our rank not based on game wins, slays, K/D, medals, objective contributions alone? Seems like some of the matchmaking and rank adjustment issues we are facing would be resolved by not overcomplicating things with MMR. A hidden ranking system that factors into a visible ranking system makes zero sense to me.
Your CSR (Competitive Skill Rank) is constantly aware of self-correcting to your MMR (MatchMaking Rank). Your MMR is determined by TrueSkill-Through-Time (TTT/TS2). This TrueSkill v2.0 is essentially the most advanced predictive measurement within the industry of your ability to succeed against various skills. The most influential component to winning has been determined to be the ability to slay opponents which makes obvious sense; therefore, your Kills-Per-Minute (KPM) in relation to opponent skill has a direct relation to your CSR.iSpartan119 wrote:Searching solo and CSR still goes up by 2 🤦🏽♂️ Btb is so much fun now. If you win regardless who you play you should be rewarded with CSR after every win. I’m interested to see what changes or status update of the policy change process. Can you just put me at my correct MMR ranking and let me work my way up from there. That’ll be better than going up 2 CSR points after every game and then losing 40-60 points after every lost. As a constant btb player this is just dumb. I was for btb rank but it’s just ridiculous at this point. At least put players at their correct mmr placement. You said everyone got inflated ranks and it’ll balance itself out, when exactly is that? Some could definitely see the population decreasing overtime if this continues. It’s just not fun anymore. We’re trying to have fun and enjoy the game which most of the community does but this is just ruining it.