Hey. Just a suggestion. Do you think you would ever consider changing the timer of the laser to 3 minutes on this map? Or maybe even put a second sentinel beam down there instead. I just feel like there is always at least one laser in play in ancestor. Maybe you intended that but sometimes it feels a bit much.D4rkDeath wrote:At this time Guillotine is Slayer only, but I could see Strongholds returning. I have made some adjustments to Ancestor and the interior of the middle has seen some design changes. We will see how that continues to play out.SloppyBottom wrote:The only map I can think of that I don't like outright is Ancestor. I wish Guillotine came up more often (does it no longer come up for strongholds?)
Also I think ancestor is the hardest map by far in the game to get a flag pull. Respawn seems a little friendly for defenders. I don’t know if there is perhaps a change there that could be made. Truthfully I’ve always enjoyed your design of ancestor. I loved CE and the map brings back memories. And it can play out very well at times, it’s also much different than any other current map. Just the flag respawns and in slayer the spawns seem to flip very easily. I have spawned, Pushed out to camo and had an enemy that respawned shooting me in the back by the time I’ve gotten to caster.
I’m eager to see your tweaks in ancestor if its staying with the refresh.