- this comment is also posted under the Big Team Infinity Slayer feedback thread -
Quote:...combining Big Team Skirmish and Big Team Infinity Slayer into a singular playlist called Big Team Battle.
While I was an advocate for this combined playlist initially I've come to truly appreciate the separate Big Team playlists, because of how they present better opportunities for us (the player base) to play what we want (game-type/variant) when we want. I really didn't think these playlists needed to be consolidated as much as they needed to be updated. Big Team Slayer didn't need much of an update, but I believe it should have been given Regicide as a game-type/variant offering and some additional DLC maps (Outcast, Daybreak, Harvest, and Perdition). Big Team Skirmish on the other hand needed a huge update and in the worst way; by the way, I'm astonished that the suggestions within the feedback forum for that particular playlist never got 343i's attention over the length of time that playlist has existed... I kept expecting an update would be announced for it -- not a consolidation.
Honestly, I'm pretty disappointed by this consolidation because you (343i) never gave the Big Team Skirmish playlist the full opportunity it deserved to flourish. Big Team Skirmish should have received expansion to its map quantity (where was Vortex and Meltdown, plus the bigger DLC maps?), plus many people wanted to see 2-site Extraction offered through this playlist instead of the Regicide game-type/variant which is a slayer-based objective game-type verses a non-slayer-based objective game-type like CTF, KotH, or what Extraction would have brought to the playlist. Also, why wasn't more maps given a variety of the different game-type/variants? I ask this because Exile and Settler seemed like they would have worked quite well with CTF in a 8v8 format. Lastly, if consolidation was of the utmost importance then combining Dominion into the Big Team Skirmish playlist seemed like the most appropriate move considering it was a territorial game-type/variant that fit the bigger team sizes better than KotH, thus replacing KotH with it seemed to make a lot of sense; plus, this would still leave KotH as an appropriate rotational playlist along with Oddball, Multi-Team (I guess) and the others which have been announced thus far (Forge, Race!, & Rocket Race).
Now the bulletin didn't provide much information in regards to what we can expect with this new consolidated playlist such as, will it feature all of the current game-type/variants that exist in each of those playlists now or will the new playlist receive a complete make-over as to the game-type/variants that'll be included as well as maps and maps with specific game-types/variants? Personally, I hope that the suggestions I laid out above are of serious consideration to the MMing Team. Luckly, bs angel has provided some insight into this consolidated playlist when she responded to mlp256, but unfortunately it wasn't what I hoped to hear.
We're not adding new Big Team content when we merge BTIS and BTS, but we will look at how we can freshen up that playlist when it's due for another update.
Quote:Will the Castle Map Pack and the map Harvest ever be added to Big Team Battle? These maps are definitely large enough, especially if Complex is.
So this means that we're going to have 5 game-type/variants to wade through...
Slayer-based game-type/variants: Infinity Slayer, Team Slayer, and Regicide.
Non-slayer-based game-type/variants: CTF and KotH
...along with the same maps for the game-types, plus with no idea as for when to expect an update -- extra disappointing news.
In general I'm not a fan of seeing more than 3 different game-type/variants being offered under a particular playlist due to the difficulty in being able to at least cast a vote for what I want to play when I want to play it but I can see situations where 4 could work alright (after one game-type/variant is selected it's not available for the next lobby's vote options), yet 5 is just too many in my opinion considering there isn't a vote option for new vote options like Halo Reach had. Regardless, the decision to have more than 3 is certainly going to encourage additional pre-game lobby quitting which simply puts added pressure on the JiP system and only intensifies its negative perception to the player base -- this should be avoided as much as possible by 343i due to JiP's necessity.
All in all, since the consolidation has been announced and some additional clarity has been given I can only hope that come the update that no more than 4 game-types/variants will be offered through the playlist and that they'll be either Infinity Slayer, Team Slayer, CTF, and Extraction or Infinity Slayer, Regicide, CTF, and Extraction; plus, to have nearly every large-ish map (DLC & on-disk) receive a game-type/variant for each of the different offerings within the playlist.
In conclusion I understand that you (343i) put a lot of analyzes and effort into determining an appropriate consolidation plan, but was consolidating the playlist offering down to 13 really necessary? I think maintaining the slayer-based and non-slayer-based objectives for the big team sizes was too important to the overall War Game's playlist offering and Matchmaking population health; though, I'm intrigued by the bringing back of at least one rotational playlist that's to provide playlists with singular-ish game-types/variants which proved less popular in the past such as Oddball and King of the Hill, though Dominion and Multi-Team I actually thought maintained a decent population during their time; plus, introduce new game-types that'll likely never maintain a major population for an extended period (Forge, Race, Rocket Race/Hog, and who knows what else -- Regicide?).