Please provide feedback on the Team Arena Fall Preview settings in this thread! To read up on the Team Arena Fall Preview playlist and find links to all other dedicated feedback threads, head here.
Over the past few months, we’ve been gathering your feedback on Arena map weapon layouts here on Waypoint, and we’ve made a variety of refresh updates to a select set of Arena map / game type combinations in Team Arena.
For Coliseum, the following changes have been made:
- Replaced Scattershot with Energy Sword at Trench
- Replaced Suppressor with Brute Plasma Rifle at Top Mid
- Added player collision on the red wing to better balance out red/blue bases
- Added projectile collision in blue cave to create more predictable grenade bounces
- (Assault Only) Overshield replaces the Energy Sword in Trench
Thank you! We look forward to hearing your feedback.Deez wrote:Hey everyone,
In observing and playing the preview playlist over the past week, we’ve found there are a couple of minor issues that are impacting objective play on Coliseum. First, on the red side of the map near the ramp leading to ‘Yellow Tower’, players are able to hide outside the map with an objective like the picture below. Our solution here is to place a “return to battlefield” volume to prevent someone from spending any amount of significant time here.
Second, Coliseum Assault is having the most games end in ties, and is the lowest scoring of the three maps currently featured in the playlist. This is due to things like the arm zone on the pedestals, lack of any cover when arming, and the really small size makes it more frustrating to pick up the ball when it’s surrounded by a bunch of weapons, etc. The solution here is to bring the zone off the pedestal, increase the size slightly to give some extra room for arming, and provide a bit of cover from the pedestal that wouldn’t feel cheap to the defending team.
These improvements to Coliseum are now live in the Team Arena Fall Preview playlist. Be sure to keep an eye out and let us know what you think.