But the banning process in its current state of the game, does not work as it is intended. There will always be players like this. It's better to not be able to be betrayed rather then booting someone off your team or continuing to stick around only to be constantly betrayed.No, because the way you say it that can still be exploited to hell in team games. Ok flag guy has it? COVER HIM IN EXPLOSIONS WHILE HE RUNS.
And if people become grenade spammy and trigger happy, at least it won't effect you if FF is on. Does it not?
Let FF back in the game in a limited capacity. Let them be killed by explosions or something, but don't let them betray you when you have a flag or something. And don't let them be killed by the remaining splinters of a splinter grenade.
Yeah, as if I didn't say. "Don't let them betray you when you have the flag or something." Literally right afterwards.
Edit: excuse me, I misread that the first time.
But it'd still be in a limited capacity, if it's not beneficial in certain flag types or objectives, then yeah, just don't let it be in there, it's as obvious as it is. There has to be a middleground. Hopefully we can figure it out.