I haven't played it too much, but so far I like it more less. Unlike other people, I have no issue with the amount of ammo with the magnum. I think the player should have to scavenge for more ammo on the battlefield either from falling Spartans or just around the map. I wouldn't have issues if you want to put a few magnums around the map as pick up items, but I don't want any warzone weapons in the playlist. I don't consider the H2BR (best BR in the game in everyway!! especially look and sound) or the SPNKr (the only rocket launcher that should be in the game IMO) to be warzone weapon either ( MAYBE the tactical magnum could be in too....maybe) I don't think the magnum gun with extra ammo is needed as a starting weapon either IMO.
I'm still not super sold on this radar. I just feel it pretty much eliminates SA (Sprint, GP, SC etc.) which, ok.... that's fine in all but then why even have any of them in you know.... Again, if people like this that much, then maybe you should consider getting ride of SA for future Halo's, but that's a different topic. I still would like to try this playlist with just no radar.
Also, I don't mind the odd auto on the map as pick ups either, but I would limit them to SMG,AR,Suppressor (even know the suppressor is useless I think lol) and Storm rifle. Absolutely do not put in the brute plasma rifle. That weapon should be taken out across the board, so OP!!! Maybe the odd auto would work better in certain game types too, like Strongholds. Kind of like how you took Sword out of CTF, but keep it in Slayer (which I agree on) ...at least I think you did, I hope you did lol Just some thoughts.
I would also like to try the grenade launcher on a few maps too. I think it's could be a great weapon for the HSC.
Love the Magnum only starts!!! This should be in on ALL playlists!! (maybe not BTB though) I think they are great! As a side note, I would love to see this tried in Team Slayer as well. I would have AR's be a little more common as map pick ups of course though. I feel like more weapons get used and it makes the player go and get this or that weapon too, which normally they might not, in turn this changes and affects the game, which I like and also in a good way I feel. I hope you consider this for Team Slayer as well.
EDIT I forgot to mention, I think removing grenade hit markets is a good idea to a point. I think ANY hit markers should be visible if you can see the enemy (Across the map, up close, whatever...) but if I shoot a rocket, or throw grenades or whatever because I'm thinking someone might be going there and I'm not looking in that direction, I don't think there should be any hit markers if I hit someone, if you know what I mean. I hope I made that clear.