Eh... I'm mixed on it.
Camping and nade spam are still consistent problems in this playlist, and the overuse of team shot seems to be more of a problem than it used to be. As for the claim of "solos can't match with other solos", yes they can, and yes they should. Right now the preview is a living hell for solo players, which shouldn't be the case. If you're playing halo, you shouldn't be punished for your preferred style of matchmaking. Further more, CQC (and arguably some mid-range engagements) have come down to "who can be an opportunist and double melee/teamshot first?" rather than what it should be which is "Which person can lands the shots needed to kill the other person?"
The good things are that weapons spawn less frequently, and that some weapons actually have a decent purpose as a backup weapon now (in case you run out of ammo for your magnum.) I can actually see a reason to pickup the needler or boltshot now, as they aren't easily outclassed by other potential weapons, and because your ammo count isn't filled to the brim in terms of bullets for the magnum.
Overall, these aren't bad changes, but there is still room for improvement.
I totally agree. 343 Industries shouldn't punish you because you prefer to go solo to grind for Champion in the playlist, or go in as a team. But unfortunately, it still happens today. About average players are trying to play solo, and are always matching up against way better players on the enemy team, when the solo player's M.M.R (Matchmaking Rank) is not even that high, while below-average and new players are selected for the other team, even with the proper search preference selected, such as "Focused" or "Balanced". I suggest that 343 Industries updates the search preferences for allowing players to search for players based on the average C.S.R (Competitive Skill Rank) in their fire-team
, instead of only the skill range of the fire-team alone. For example, a fireteam is made up of a Champion 200, Onyx 1506, Champion 109, and a Diamond 4. They should match up against Champions between 150-75, Onyxs between 1500-1650, and Diamonds no lower than Diamond 4. If they would win the match, their C.S.R would dramatically decrease or increase, based on their individual K.D.A
(One teammate who only gets about 10 kills, and around 18 deaths, shouldn't effect the average C.S.R of the rest of the team, or, someone who never died in an objective game, shouldn't significantly increase the C.S.R for everybody else, just because one person destroyed the enemy team with high multi-kills like a Killtrocity, unlike how Free-for-All C.S.R works). And the number of objectives (Strongholds or flags) captured, to see how player's skill-range revolves around teamwork with completing objectives. If they would lose, their C.S.R will decrease, as well as their M.M.R. By means of which, if someone were to lose his/her Champion status in a team playlist like Team Arena, then he/she will have to grind to regain Champion by matching up against high Onyxs (2000-2500) and low Champions no higher than 150 on both teams, instead of the dedicated servers favoring the winning teams only with the best players in the world.