I took a look at the video here. I personally disagree that the mechanic was at fault for the death. You were able to see where the player was when they didn't know where you were approaching from, giving you the upper hand before deciding to make the push. I don't want to get too much into gameplay critiquing but the outcome could've been different with a different approach.D M4N8 wrote:Was this 1 the 1 u saw? He started camping in the 2nd round at around 2:35.Whos Blaze wrote:The goal for this feature isn’t to give the player seeking an easy kill but to encourage the player camping to continue moving.D M4N8 wrote:Why does the Nav tracker alert the camper that he has been camping? It is so despicable.
It's literally an alert to the camper telling them that they better move or they WILL be found soon!
It's almost like a reward for these campers. Scratch that. It is a reward for campers.
I was just about to come around a corner when I see the camper and was about to get ready to Snipe him when the alert goes off, so he turns around and kills me with his grenade launcher! Like, wtf...
This kid just milked the whole game. He gets one kill and then runs away. I find him and kill him and he still goes for the draw.
This playlist needs something to stop people like this. I just want to shoot my gun! It's not fun when you have opponents just hiding in the most outlandish corners of the maps.
The player seeking will still have to take the knowledge that they gain from the ping and make the best decisions to earn the kill.
The situations that you explain ‘rewards the camper’ was not the case in both examples from the video above that I reviewed, where the seeker had gotten the kill. In my experience, I haven’t seen a situation where it benefit the camper yet, in the cases that I’ve witnesses so far, this has only helped our goals.
That’s being said, feel welcome to post example videos and I’ll reevaluate after taking a look. It is possible to make it in a way that the player camping doesn’t get the alert. However, this would be hard to convey to a player. The camping player would not understand why the seeking player always knows where they are at without reading the patch notes here.
Thanks for your feedback and I’m looking forward to seeing more peoples opinion on this as well as examples of this working in the campers favor.
However, I do understand that it changed your behavior and maybe have changed the outcome because of that as you expected him to stay still instead of react. A compromise that I may suggest is that for the short duration of the nav-point being visible, it may be possible to have it follow the player instead of remaining at the location of the ping. I'd have to talk to the scripter to see if that is realistic to do. Do you feel that would help in situations like these? I feel that if it's a case like this where they are behind a wall, that you'd have the opportunity to see which way they choose to leave in and approach more strategically.