Alright, So I've been wondering this for a long time, and I have tried different methods to get past the diamond 6 "road block" so to speak. I can't seem to connect the dots here. What's the difference from playing at a High Diamond level (4-6) to playing at an Onyx? I feel like I'm missing something key (or a few? lol) so I thought I would ask you find people your thoughts and input on the subject. So If you can narrow it down: (Of course this would also be for anyone else who is in my same boat as well.)Just a few things first: I'm guessing you are talking about playlists besides team arena? Just asking because there is a significant difference between an onyx in TA versus pretty much every other playlist. I'm going to break down skill in H5 into 4 categories that I feel are appropriate. Obviously being good at all four will lead to a higher ranks but people have different skills so trying to focus on a few more than others might be useful just to get to onyx.
I appreciate all input that you guys provide Cheers and I can't wait to hear from all of you!
- What is something that you do at the Onyx level that a Diamond player doesn't do?
- Is there something in particular that would demonstrate the difference?
- is there any other good tips to be able to hop over this hurtle?
1. Aim: pretty straight forward. Having better aim will allow you to win more gunfights and more games. Honestly just better better aim will enable you to get onyx in any playlist. I know several players that lack high skill in the rest of the categories I'm going to mention but their insane raw gunskill bails them out. It's also the easiest thing to practice too since all it requires is playing the game. Also unless you are really comfortable adjust your sensitivity. H5 has such weird sensitivity that changing it may help, even game to game. Obviously not huge changes but just small adjustments. Also playing octagon against players who are better than you will help. But don't just do that since it doesn't simulate actual gunfights too much.
2. Movement: knowing useful jumps and movement mechanics can help you traverse the map while keeping the upper hand. But the main aspect of movement is being able to tranverse the map perfectly without thinking about it. You should be able to perform jumps and move around the map almost blind folded so that none of your concentration is used on moving your character. The easiest way to practice this is just load up a custom game of any map and run around. Also watch pro streams or old VODs.
3. Positioning: Third is how you position yourself on the map. This should be in relation to where you think the enemy is, where your team is, and any power weapons or power ups that are coming up. This can as simple as making sure you are getting the the high points in a map such as P2 on truth or top mid/car on regret. But it also has nuances such as putting yourself near of window of a truth CTF game when you have flag and the enemy team is pushing into your base so that you can throw the flag outside the base so your spawning teammates can bait the flag to get slays and hopefully the touch. My basic rule of thumb is that I should be positioning myself so that I have as great an advantage against enemies while also trying to control areas where power weapons or power ups are spawning. The best way to get better at this is watch pro VODs or watching your games where you went about even back in theatre. Notice where you die and why and try to analyze if your death was inevitable based on the info you had or if you put yourself in a bad position.
4. Game-sense: this one is a little more encompassing than the others. Plus it is the hardest to get better at and practice. What this includes is spawns, intelligent aggression, and the ability to correctly read a situation and understand what you need to do. The first part of game-sense imo is just knowing and understanding spawns. But this doesn't just include where the enemy will spawn after you kill them but also what information your spawn gives you. Your spawn can give a lot of info on where the enemy is especially in maps with static spawns. As long as you know spawns onyx will be way more achievable. The last two parts aren't really necessary since their effect only really matters in the highest level of competition. For just pushing into onyx all you really need is aim. However, if you want to make your game-sense better watch pro VODs and play with and against better players than you.
Overall the best way to improve is to consistently play the game but also play better players.
This is really good stuff, but I would have paired it, or included it, with things like Practice + Map & Sandbox Knowledge, Controller Setup + Advanced Movement Techniques, and Dedicated Fireteam + Teamwork Rotations + Communication.
Practice is self explanatory and it injects itself into all four of your categories. For the most part so does a clear understanding of the maps and sandbox such as knowing all of the ins-and-outs of particular weapons and maps. This includes a knowledge of where one weapon strives in comparison to others or how it’s most effectively used; plus, all the little tricks and tidbits related to the maps and getting around them efficiently as mentioned by QX.
Controller Setup is important because some of the advanced movement techniques are damn near impossible without a setup that provides you reliable access to achieving them. I mention this because while Halo 5's default setup is great for welcoming newcomers who may have experience in "other" FPS titles it’s actually quite restrictive toward achieving high level game-play in this title.
Besides aim accuracy Advanced Movement Techniques are perhaps the biggest barrier differences between upper level players and lower level players. In other words, movement/mobility is an area where a huge skill gap exists. Knowing how to achieve all of the advanced techniques is one thing, knowing when to apply them, applying them consistently, and (getting back to map knowledge) you've got to have the know-how of where you can apply particular techniques to achieve the specific mobility outcomes you desire. These are some very key influences.
Playing as much as possible with a dedicated group of people where you can work on your communication is huge as is perfecting your rotations with those specific individuals. These things can go a long way toward improving team results which is one of the best means to increase individual MMR and it's the only way to truly push your CSR to its highest potential outside the individual focused modes like FFA & H2H.
One last aspect that I didn't mention previously might be keeping any negative energy or emotion in check as it can cause players to lose focus and go on tilt.