I've been playing Halo 5 for a while now and it still keeps bringing me back as the multiplayer is the most fun, exhilarating, exciting, and hair-pulling frustrating online experience I've ever had. But I love it! Anyhow, my biggest gripe with the most recent changes to the ranking system come from the Slayer playlist. I'm usually playing on a team with at least 2-4 players in a party. We often start matches and take early leads in the game. After going up by 5-7 kills or so, a player from the opposing team will leave the match. Typically, the player that leaves is the lowest rank on the opposing team (e.g. there will be three diamond players and one platinum player and the platinum player usually leaves). This often results in us winning the game but gaining little to no rank. The problem occurs when the three players that are remaining are no longer burdened by the player that left the match. Using my example above, the three diamond players would be unburdened by the Platinum player's mistakes (i.e. deaths) and now the match becomes much more competitive as a 3v4 than it was when it was a 4v4. Our team would still possess our weakest player and often the tides can shift when the weakest player from the opposites team leaves the match. In this case, losing a to a three-person team in Slayer means that you would lose almost an entire rank and the stakes become very high for that particular match. Is there a way to account for this situation? I understand there is a lot to be said for winning a 3v4 match but given the aforementioned situation, it is entirely feasible to do so.
On another note, I was hoping to gain more insight into the ranking system altogether. I've won 73% (with 264 matches played) of my Slayer matches this season and I'm currently a Diamond 3. I often find myself gaining little to no rank when winning Slayer matches even when the opposing team is comprised of Champions or high level Onyxes. Its not uncommon to barely gain rank even as the leader in kills, KDA, and least deaths on the team. I guess what I'm curious to know is what can I be doing to rank up more quickly considering winning a match hardly helps me move forward. On that note though, losing a game is extremely detrimental to my rank. If I lose a match, I will almost always lose at least half a rank. With that said, having the most kills and least deaths on the winning team isn't the answer as that is often the case but I still manage to move up insignificantly in rank. Can someone point me to what Trueskill2 is actually measuring so I can work on those things? It appears that kills, deaths, and victories are not weighted as heavily as I initially thought. Any insight would be greatly appreciated. Thanks!