Playing with your son, who's a Silver ranked account, while you carry a champ level skill on your primary account is a good reason to create a secondary account that would be intended specifically for playing with your son, so that way your CSR impact isn't the priority as much as simply spending quality time in matchmaking with your son, right?C HUNTERS EGO wrote:Trying to prevent smurfing by awarding very low CSR to the higher ranked player for a win but taking alot away if they lose seems to cause another problem.ZaedynFel wrote:thebanginho wrote:
It can make the game negative sum to play with low ranked players (such as my son). I have a Champ rank and he has probably a silver. Playing under this setup makes it a CSR punishment to play together. If we win 10 games, I basically will get nothing but if we lose, my CSR gets crushed. I didnt boost to Champ - my Champ 96 was in FFA. It seems that this anti-smurf method will boost the low level players who accompany the high ranked player. This fix stops boosts for people who abuse playing with lower ranks but now it punishes regular players like me for it.
What about counting each player's interactions with each person they kill or are killed by. Like Champ kills 20 diamond players during a game so gets a certain reduced CSR per kill on lower ranks. Like .75. But when they are killed by a lower rank, they lose 1. However its done, I believe there should be some CSR awarded for win / loss and some awarded for individual stats. That way you can nullify a loss when one or two team mates quit by playing well and going positive.
Also, smurfing would be reduced because individual stats would have some weight. If someone is being carried higher than their skill can carry them by skilled but low ranked team-mates, the individual stats the boosted player puts up should reduce thier reward.
What do you think about that? It would help two issues with one stone?
Anyways, just a thought.