Thanks for the discussion.
I definitely think Assault should be weekend only, or even better, just take it away and see if anyone really cares because I don't think there will be many who do. Then if you think there is somewhat demand for it, bring it back in a rotation playlist.
- Warzone Assault: Assault's matchmaking might benefit from becoming a weekend only playlist, don't you think?
There will always be a fraction of people who care deeply about a particular mode that they invest time into being taken away or changed. I'm sure there are plenty of people who won't like the weekend only idea; however, if they're able to get better match-made games because the decision pools the player base at a particular time then their complaints become a bit hollow. And especially so if it meant the mode remained available every week verses only rarely or never. Ultimately, it's about the trade-offs we're willing to accept.
This is a touchy topic. Personally, I don't think changing the radar to the ability tracker is a good idea as most people I know who play doubles aren't big on that style of radar and that radar really changes how the game plays. A lot of people are used to the motion tracker and that's what they like. I think a lot of people see the ability tracker radar as more "hardcore" aka HCS and people already think Halo 5 is too competitive as is.
- Doubles: Has there been any internal discussion regarding transitioning this playlist to use the Abilities Tracker found within the HCS playlist? I think it could play pretty well within this playlist.
I think the ability tracker should only be in the HCS playlists. The other playlists should use the radar that halo players have always know.
I understand there are those who simply don't like the Abilities Tracker and adding it will inevitably upset them, but there'll also be those who very much appreciate the change. Simply put, the change will upset some, but the reason the Abilities Tracker would be an ideal fit for this playlist is because the 2v2 aspect naturally fosters a more competitive focus to the match. I see the Abilities Tracker as catering to that competitive atmosphere by adding depth and gamesmanship to the map movement. I mean, it can allow a player or a team to operate with a bit more freedom and creativity to devise strategic approaches or defensive retreats at the cost of self-limiting their spartan abilities. And it also bolsters the value of power-ups and power weapons. Now, I personally don't think this playlist should go to the extent of the HCS by removing automatics, the secondary weapon, or the splinter grenade -- it's more of a middle ground.
Another touchy subject. This is a hard one, but I think FFA should go back to settings before the HCS FFA. If HCS FFA is going to be a thing, then there should be a permanent HCS FFA playlist with whatever settings they want. Time and again most people have shown that they don't want HCS settings in the non-HCS playlists. I think most people are fine with HCS having their own playlist.
- FFA: I wonder if the FFA playlist would benefit from becoming a weekend only playlist while the Custom Browser is used for any HaloWC FFA weekday practice. Not to mention, Vetoed did share some interesting map diversity and improvement ideas to increase the playlist's attraction. Are any of these things under current consideration since the playlist appears to be struggling quite a bit given it slipped below the unpopular Grifball?
This one is certainly difficult. Population support for FFA isn't good so they must find a way to have 1 playlist that's attractive to as many people as possible while also ensuring it can remain true to its identity and purpose as a ranked competitive playlist. I've never believed that the HCS FFA playlist was going to be permanent. I assume it'll be replaced by a more traditional FFA after Worlds, but that doesn't mean that they couldn't make changes to improve the playlist with an eye toward year round play. I thought Vetoed offered some excellent ideas to achieve this by suggesting they add a few maps to the playlist with increased weighting on the tournament maps. He also suggested they reverse it back into a kill-limit mode as it would offer the same practice opportunities, but with faster matches which increases opponent variety. This should make it less demotivating to grind and lead to less quitting. During the run up to Worlds I think it's fair for the playlist to adopt several of the HCS settings (tracker, weapons, etc.), but afterwards those should revert to the norm.
I actually think keeping the playlist to Slayer only is a good idea. I still feel though too many good players are playing in this playlist that is meant for beginners. I think there should be some type of level limit in this playlist.
- Quickplay: I'm still wondering if there's been any internal discussion regarding the addition of a non-slayer based objective here? Nothing crazy of course (for example) as it needs to remain simple and straight forward for newcomers.
"Friendly to newcomers" and "accepting good players" is not a mutually exclusive proposition. The playlist should do both. First of all, how would you go about restricting players? By their Spartan Rank (SR) which symbolizes their experience with the game? A SR doesn't indicate skill nor does it indicate explicit experience within Arena or a particular playlist. Secondly, any type of restricting of the player base will dilute the options for the matchmaker to potentially put together a quality match. The incoming TrueSkill2 should help improve match outcome quality between new and skillfully experienced players while quickly correcting for any misjudged expectations so that the "next" match should be better.
Why do you think keeping the playlist to Slayer only is a good idea? If the concept is to keep the playlist as straightforward as possible for newcomers I guess I get it, but if it's about what's "easier" for newcomers well I've seen non-slayer objective play be simpler and more fun for many newcomers. For players who may struggle with killing enemies they can at least feel like they're able to contribute to the team by helping to either capture a stronghold, grab a flag, hold an oddball, or arm a bomb. The playlist would still be simple and straightforward by being limited to 3 maps which simplifies navigation memory and the non-slayer objectives have visual indicators which help to guide a player's action.
I don't disagree here.
- BTB: It could also use another refresh. Some current maps have updates and some new maps would very much be welcomed additions.
I would still like to see pistol starts in BTB as many of the creators of those maps initially used pistols starts on many of those maps. It would be interesting to see how a lot of them played differently.
True, many of the creators initially used tactical or standard Magnum starts, but I actually prefer the BR because of the descope dynamic relating to recoil; though, I do wish they'd make some minor tweaks such as hip-firing while standing equaling the current recoil, hip-firing while crouching having less recoil, ADSing while standing even less recoil, and finally ADSing while crouch-firing being practically zero recoil. To reduce any potential discomfort when ADSing and firing while standing with the COG, Longshot, or Sentinel scopes they should simply lessen the visual view-kick a bit without creating a special performance differential.