Your win % is irrelevant, sort of. Once your placements are done, in order to rank up, you have to win consistently. If you beat people better than you, you gain more CSR. If you lose to people worse than you, you lose more CSR.
So if you placed Silver 4 and then you made it to Gold 4, you had a pretty good set of wins to get you there. Losing will set you back in CSR because that's how the system works.
Solo QQ'ing can be slightly more difficult to consistently win with as your relying on 3 other teammates. Playing with a team increases your odds of doing well since you know your team.
1. Yeah, I understand the CSR progressions with wins/losses.
2. See 1.
3. I don't know... I feel like I personally do better when I'm solo queueing.
I know you have already received an explanation about why this might be happening. I wanted to give you a little more perspective on what could be happening with your rank.
I looked at one recent day and not all total 377 games of course. You played 13 Slayer games on the 24th. You started at Gold 1 and ended at Silver 6. Lost 7, DNF 2, won 4. That really isn't that bad in terms of how far down in rank you went. In my opinion that is pretty reasonable.
One thing you can do to help you see how much you are gaining/losing is by viewing the details of an individual game. There you can see the actual number not just the progress bar we see in the game. The most important aspect of your rank is the rank of who you play against, secondary is how you perform relative to your team.
I don't know if any of that helps. I know it's frustrating especially if you are focused on ranking up. I suggest going solo, and only staying in one playlist for a good long while. I know people say that it is all about team, but it is my experience that I get the more balanced matches when I solo queue. And not jumping from playlist to playlist helps.
1. Thanks for your input.
2. I'm not complaining, and that's a pretty reasonable conclusion to come to.
3a. I don't see an actual number for CSR gain/loss when viewing match details.
3b. Sure, I suppose I could view the source code for the page, but that's a bit of work. There's also the HaloAPIs, I could pull actual percentages from, but those are just percentages, not actual numbers (unless you're Onyx+).
3c. I understand that.
4. I'm one of those weird players that isn't
that concerned with ranking up. I mean, sure, it's nice, but that really isn't my goal for playing video games where there are literally thousands of players better than me. I've recently started to go solo quite a bit, because I feel like for the most part when I'm teamed up, the matches are
usually pretty sweaty...
Well sometimes this "just happens" and I think most of us have been there at one point or another, especially if your actual skill is changing along the way because improving at the game is not linear...
Some days, you play like the "new you" and other days you drop back down to "old you," and it can also vary based on the maps...
maybe your base skill starts at Silver, but you end up playing like a gold on a few maps, then a few more, then maybe you play like a platinum on 1 or 2 maps, despite still being silver level at other maps...
Depending on what you're playing that day, it can feel like a completely different ballgame for players in your skill range.
This becomes even more pronounced if you're taking any on/off streaks of days playing or not playing, as "acute skill" (aka difference between warming up or not warming up) can quickly go up & down..
Then there's also the additional factor of "when" you're playing. During the day, the skill level is a lot lower, and at night the sweats come out.
Anything from low gold to mid diamond is going to be the range at which all these factors compound the most to create a really inconsistent progression, as predicting the outcome/performance of both you & all other players in that range could be a toss-up depending on the particular factors of the individual matches.
Ultimately overcoming this mid-skill hump isn't linear, it's an up & down struggle until you finally get to the point where the "new you" gameplay fully takes over and you are able to carry your teammates to victory no matter what the other players in your skill range are doing.
This is how you get past a CSR tier: by carrying every game.. not by just "usually" doing slightly better than those around you.
That's why they always say "play with people slightly better than you" because it prevents falling back to old habits, significantly increasing the rate of progression.
1. Well, I do feel like I am improving. For one, I've definitely gotten a lot better with the Pistol, although there are probably still times when I could improve on Pistol Tactics. I do agree with you about the maps: some maps just feel like they play better, or maybe that's because I've played them more than other maps? Not sure...
2. Except for the weekends, I only play at night (USA). And occasionally, I'll play other games instead of Halo, but it's not very often.
3 and 4. No comment.
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Snickerdoodles and Dax's replys got me thinking, so I spent the better part of the day learning the HaloAPIs and grabbing statistics from it:
Match Count: 377
Team: 65.78%, Solo: 34.22%
Wins/Ties/Losses: 46.42%, 0.27%, 53.32%
Team Wins/Ties/Losses: 45.97%, 0.68%, 53.32%
Solo Wins/Ties/Losses: 47.29%, 0.00%, 52.71%
Team Kills / Assists / Deaths / KDA / K/D (average per team match): 10.47, 4.45, 10.93, 1.02, 0.96
Solo Kills / Assists / Deaths / KDA / K/D (average per solo match): 10.97, 3.73, 9.91, 2.30, 1.11
Overall Kills / Assists / Deaths / KDA / K/D (average per all matches): 10.64, 4.20, 10.58, 1.46, 1.01
Placed 1st/2nd/3rd/4th on team: 22.81%, 27.32%, 29.44%, 20.42%
Granted, I may have missed a few team games, but overall, I perform (slightly) better solo.