We don’t have a ton of stats yet on the Warzone updates, though some indication that the matches are getting closer.
Hi Josh, I'm sure you guys are already aware, but there is some good discussion in the WZ changes feedback thread. Here's a post
I made which summarizes some of the issues I perceive (and I've played a lot of WZ games, both sweaty and non-sweaty).
Basically it comes down to this - it feels like the scores may be getting closer numerically, but it's not any easier to flip momentum in a game and have comeback wins, once one team starts to dominate the map. In fact, it may actually be harder to flip momentum now. I personally think this is due to REQ level bonus only being awarded to the players who got boss takedown or base cap credit, whereas before the whole team got to share a fair bit of that credit. See my linked post for more commentary.
So now we have a situation where many games are basically decided when the score is 300-150, but rather than finish 1000-175 with a quick core, it drags on to finish 1000-500 while one team is just pinned in their single armory, unable to advance, but able to call enough REQs to prevent being trip capped. So everyone wastes 10 minutes in a game that's basically over already.
TL;DR - I'm pretty disappointed with the results of this latest update. I really hope you guys revert it, or at least go with a hybrid - like keep the original boss takedown credit system, but slightly nerf the REQ level gain for slays compared to the original, and add a bit of REQ "drip" to compensate.