I agree with you on your stance on stealing bosses. The point is to get the actual kill shot. If the boss points were awarded based on damage inflicted (from both teams) there would be no point of going after that 200 point boss if the score is 950-800 and your team only has one armory, and the enemy has control of the boss area.
Also feel the way points are rewarded should be looked at as well. Give a reward to the team if it does the vast majority of damage to a boss. Boss stealing is not fun, promotes not playing the objective and letting other players do the work until you can cheese the kill.Do you mean points should be awarded to a team if they do damage to the boss, even if the enemy team gets the final shot? I'm sorry, but every time I hear people advocating for that option, it makes me roll my eyes. The whole point of Warzone IMHO is that it's fundamentally a PvP mode with a little PvE AI mixed in. If you start awarding points based on damage dealt to a boss, rather than on the team who actually secures the kill, you've just turned WZ into a PvE game mode.
If people want to play PvE, there are 2-3 Warzone Firefight playlists dedicated to that experience. Please, let's keep Warzone a PvP mode. The "Work" in PvP warzone isn't supposed to be sitting there mindlessly melting a Mythic boss with a tank (see: Warzone Firefight), it's out-playing the enemy spartans to win the game, whether by stealing the bosses or capping their bases.
I understand the sentiment and agree that the point is to actually get the kill shot. Just so you know I was not advocating for a pure damage based method to award those VIP Boss points.
It's my opinion that Legendary and Mythic Bosses should either posses two life bars (one dedicated to each team) or that their point value award be capable of being split up under 3 key factors. Those three key factors are: ONE
divide 100 points per the percentage of rounded damage dealt by the two teams, TWO
landing the killing blow receives a chunk of points too (50 or 100 points), and THREE
the team that landed the killing blow has their total points added first before the other team gets any damage points added to their team score -- that should help settle the importance of landing the killing blow come game end with either team in position to win. I also wouldn't mind there being a distance limit on being able to observe the life meters for these particular bosses in order to help lessen the effective tactic of trying to "steal the kill" with a perfectly timed long-distance Power Weapon shot.
VIP Boss values under the split method:
- 50 points (Legendary AI Boss ) or 100 points (Mythic AI Boss) get rewarded to the team that landed the killing blow; plus, landing the killing blow grants priority in scoring all the earned points.
- 100 points get divided up per team based on the percentages of damage dealt. (EXAMPLE: a team that deals approximately 73% of the damage will be rewarded 73 points and the other team gets the remaining points)
Both methods (splitting the points or having team specific health bars) manage to keep landing the killing blow a notable aspect of the reward system (as it should), but both methods are able to provide a better balance to the overall Warzone experience.