I dont care what anyone says... I dont care about statistics and all that... If I win 5 games in a row and my bar barely moves and I lose one and it goes down significantly.. that is not a reflection of TRUE SKILL... Change the name of the ranking system because it is not true skill... and also I get ranked with kids who have higher csr but dont do better than me..... regularly... but I can't seem to go up because I lose one game out of 10...TRUE skill my -Yoink-...TrueSkill is the label given to the algorithm that determines your MMR which is used by the Matchmaker and Team Balancer to form “fair” skill-based matches. It’s unlikely you have an issue with it per se because this current version (2.0) is providing vastly superior SBMM over its previous iteration.
Competitive Skill Ranks (CSR) is the label given to the in-game visible reflection of your skill. It’s been redesigned to better follow and remain within a closer range of your MMR with some specific caveats such as winning will always result in upward movement while losing constituents downward movement. You seem to have an issue with this because it’s what you’re visually experiencing and you don’t seem to like the design aspect that keeps it in closer range to your MMR.
I think the issue is that some of us are on the cusp to get to that next rank and yet when we make it over and win 10 games in a row in the higher rank, then its erased if you lose 2 games in a row. Now you have told me and others we must improve and it is the KPM average we're just under. Well I'll say it again, it's hard to get better if you hardly get to play more skilled players. That's what is frustrating the most. Then having to claw your way back up again, just to lose it again cause some dip $#it went 4-18. That's what drives us nuts. The rank sytem does not see any of this to make its decisions and purely goes by numbers.
I and all of us understand that the people working on this, are experts. Masters of their craft. Brilliant people. That being said, it does not make it free of issues. This fluctuation between ranks being one.
On a previous thread I mentioned something about when reaching the next tier, to have us do another 10 placement games which a monitor(I believe it was) said that no one would wanna do that. So I'll try and explain it again, given this new info about how TS2 works.
So when a player gets to the next rank, I think TS2 should immediately disregard the games previous and should let you play 10 placement matches in the new tier. It does not have to be visible to the player. It can just say diamond or platinum, etc. Then after that, let it see how you did. Was KPM on par? Did anyone quit during these games that caused a big swing in the wrong direction? I feel like getting into the new tier and then having the game judge someone on that is better than taking all the numbers from way, way back might help. It can maybe even stop smurfs from placing down low, just so they can smash people. Cause if they do the rank system would see that all of the sudden they're going 30-3 for all these games in a row or fluctuating abnormally high or low every other game.
Thoughts anyone? Not for h5 cause we don't want to take away from h6, but if someone could elaborate pros and cons about this idea that aren't just a naysayer to outside ideas that would be awesome 😁