I'm really enjoying these changes, especially with how well matchmaking is working!
6/7 games results in defeat, with my last game going 50-6 in RANKED SLAYER.
Why bother having the ranks in effect if they are not going to be used anyway?
Can we PLEASE have more maps in quick-play so I don't have to TOUCH ranked. It is infuriating to know peoples rank immediatly (and get an inkling of their MMR), and even more so because you then KNOW that the game has set you up.
Halo 5:
"Yeah, you went 50-6 in Ranked Slayer, but hey, we always knew you were going to loose that so we wont lower your CSR by much."
Am I the only one wanting more maps in quickplay, so I don't have to touch ranked for the variety?
Josh could you look at this players recent games on Monday? He has two games with very blowout scores which seems weird to get considering he is ranked platinum.
Joey they do use the ranks when matchmaking. Besides those two very lopsided games the rest of your losing streak very pretty close. Losing 6/7 just means you we're unlucky. I'm sure you've also had winning streaks too they just are not as memorable.
I will say though once one of your teammates leaves the game you can quit without an additionally penalty given to you. Basically the game will be treated as a loss for you while the first quitter will be given the quitting penalty. I recommend doing that if you lose a player and know you can't 3v4. Especially in that game 50-6 game where you were 2v4. All you are doing is wasting your time, the enemy's time, and your own sanity by playing that game to completion.
Quick play will probably never get more maps since it is meant as a landing point for new players to learn the game. That's why it's limited to slayer (the easiest gamemode to understand) and also has 3 of the most iconic H5 maps that are in pretty much every gametype. Adding more maps will only add more confusion to new players as they have to learn more maps at the same time as learning mechanics.
Seriously though Josh/ZaedynFel, I agree with QX, can you take a look at what happened with my ranked-matchmaking 10/13/2018? I'm kinda curious because that loosing streak was ridiculous, and peppered with games I should not have been put in.
I'm especially curious as to what happened with matchmaking here:
https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/mode/arena/matches/cc14ee31-38da-4583-9e27-d9e4889e6701/players/lovelyjoey21605?gameHistoryMatchIndex=1&gameHistoryGameModeFilter=All
Just glossing over the CSR's of both teams I'm clearly put into a game I'm EXPECTED to loose, where the teams are undoubtedly unbalanced. Yet my drop in CSR is HUGE, indicating that my MMR might even be below Platinum 6, which further begs the question: Why was I put into that game at all?
Pre-game MMR shows 3 Diamonds, 1 Plat vs. 3 Diamonds, 1 Plat for a very small overall MMR gap.
But, one of the best Diamonds on your team played Borderline Silver that match. Maybe AFK?
Going into the match you had a 43% chance of winning (within the 60/40 we shoot for), but the system updated its estimate after that bottom player quit to 10%, meaning that bottom player played much worse than expected.
First off, thank you for answering, I really appreciate that!!
No, I'm pretty sure there weren't any AFK that match. Can you see steps traveled by individual Spartans, or is that not logged?
What do you mean "
best Diamonds on your team played Borderline Silver that match"?
Was there anyone on that loosing team actually playing above Silver in that match?
What was the post-match MMRs?
I had this game almost right before;
https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/mode/arena/matches/dd382dc2-8fde-436e-bde4-b51fa0e52a18/players/lovelyjoey21605?gameHistoryMatchIndex=3&gameHistoryGameModeFilter=All
Does the game not keep track of win/loss streaks?