In my opinion, BTB should have never been part of the Arena experience. They should have used the resources used towards Warzone Assault (non-AI) to include BTB in the Warzone suite. Chop up/shrink the maps like you did for Warzone Assault, place Weapons/Vehicles/Objectives on the map, remove REQs and AI and boom—dev-made BTB maps. Call it "Warzone Classic". There was never a need to upset people by making a half--Yoinked!- Forge BTB playlist.Skeksibeast wrote:Maybe Grifball and/or Action Sack should just rotate into the seasonal playlists or something. Action Sack has some notable fun but sometimes you have to dredge through some terrible gametypes to find the good ones. WZ is definitely the most invested area for H5 so I am not too surprised it has a seat so high up. What kind of surprised me is how well BTB is doing despite WZ taking some players away into large format battles. I know they have pretty dramatic differences in play style but I am still a little surprised. Maybe it is also because I had so many Errors matching games in November but that has been running a lot better this week.RyInfinity wrote:I am very frustrated with the fact that Grifball, Action Sack, Breakout, and more are all less popular than HaloWC preview, yet we give them more permanency and tenure than a Social Arena experience like Skirmish (which was horribly mismanaged, by the way).
Additionally, very disappointed to see that FFA and Doubles, despite a myriad of both good and bad setting refreshes, are still near the bottom of the list and are beaten out by competitive settings. These two playlists (and their respective player counts/game styles), have been the secondary avenues for competition in Halo for decades. FFA is renowned for identifying rising 4v4 talent, and Doubles has been a Halo trademark since Combat Evolved. Why are they sustained/updated so infrequently, and why are they not adopting the competitive rulesets from playlists that are more popular than them?
This list has honestly just cemented most of my feelings about Halo playlist management. Genuinely shocked in a lot of areas.
Grifball should be one of many Double XP Weekend playlists, and Action Sack should not be a hodgepodge of gametypes that are too different from one another. Cut them up into their own playlists and release as rotational or Double XP weekend experiences. Would love to play Battle Golf or Prop Hunt non-stop as their own playlist but I have never touched Action Sack out of fear of getting a lame gametype.