That said, I do also see a future where instead of directly showing the MMR that made the match, we could show some summarized version of your opponents' strength to give you a feel for why you were matched with them. For example, we could tell you that even though your opponents all look Diamond, they just played like Gold players, which matches up nicely with you being Gold.
Matches are better towards the season and when CSR is closer to MMRCSR has no influence on matchmaking at all. The matches you get throughout the season are exactly the same as they are at the end, unless you have actually change[d] as a player, thus moving your MMR. Even though you sometimes see a different range of CSRs in your match, the actual skills are really close.
I don't understand what you are trying to say or exactly the system used to rank in halo 5 from what you have said, would appreciate if you could clear some stuff up for me that has me scratching my head.
If my opponent is Diamond and I am a Gold, surely I should either be matched with ranks one above or below (eg. silver/platinum) not someone who in theory should be a 'better' player?
If we are of the same skill, why would they be ranked Diamond and me Gold? They either need to be going against tougher opponents so there rank falls enough to their skill level again or people who are Gold should be ranked higher.
has no impact on matchmaking why does it exist? Surely CSR
should be the matchmaking system not something that is invisible so it doesn't feels as if your matchmaking system is broke? It makes me wonder why the CSR
exists, its only purpose is to inflate ego's.
I find it unfair for players whose MMR
is the same as people with a higher CSR,
just seems a bit bonkers how someone who is the same as a Diamond is not a Diamond.
In theory Diamonds
should play against Diamonds
, Platinum's against Platinum's
, I know the player base may not be as diverse and is why earlier I suggested their should be rules where you can play one above or below your level. It is just very frustrating as a player going against those with a higher CSR
who in my opinion if I'm playing against them and winning do not deserve their CSR
to be as high as it is. If I feel I'm losing my matches to unfair matchmaking I'm less inclined to play.
This is especially true considering the ridiculous grind for players of lower levels to reach higher CSR
. It isn't fair for people who are gold who have to grind for much longer to go against diamond despite MMR
correctly matching them.
I think the fact that MMR
do not match up very well together indicative of a bad ranking system, I am not saying you don't rank accurately with skilled players, but it baffles me how someone who has the same MMR
is so much higher CSR
Please explain the thought process behind this system and why there needs to be two different ranking systems, one which is invisible and one which has no effect in matchmaking? Why not just have one which you can see at all times? That does everything, that way you wouldn't have the issue where people match MMR
but not CSR?
I feel the system defies logic and does little to help the game, I sometimes wish Halo adopted a ranking system similar too Hearthstone? For example why does grinding from Gold 1-5 take the same time as grinding Diamond 1-5? surely the higher you get, the longer the grind should be?
Just my thoughts on it. As right now ranking can be a lot of effort for little reward. Especially when the matchmaking system puts you up against players of the same skill but with them having the possibility to be double your rank.