Is there any progress being made on solo queue vs matching teams? I'd be fine as a solo matching up with a To3 vs another team of the same, I'd be fine as solo matching another solo and a To2 facing the same. But, 4 solo queues vs a Team of 4 is unfair no matter how much you change your ranking system, to me you can't quantify that advantage.I would like to see a handicap put in place when a team with a higher player count is matched against single players or teams with lower player count. For example if you have a team of 4 against 4 single players reduce the shield of the team of 4 by 50%, increase their re-spawn time or give them smaller ammo clips.
Personally, I find it highly annoying being matched together with a group of random players (who often don't even have/use a headset) against a full team of 4 or 5.
No. Let the rank system accommodate for things like this. The point of halo is that everybody starts on equal footing and lets their skill determine the outcome, not whether or not you happened to be on the team that had full shields. That would be incredibly unfair and jarring experience. nobody would continue to play the game if they knew that was possible.
If this is a matchmaking feed back page then I would like to ask why Halo5 is lagging so bad? I though Microsoft advertised halo multiplayer as server based connection. I hope 343 industry will reply to my post.
PS. Don't give me network setting page info as reply.
"Dedicated servers" is as much marketing as it is truth. They are better for fair matches more consistently, but that only applies to people that are in close-ish proximity to them. If you are far away from a dedi, a p2p system would probably be better. The servers may be partially to blame sure, if the code isn't efficient, but usually the connection problem is between the server and the host, where 343 has no control.
MMR needs to reset every few months or the game will be filled with smurf accounts. Takes me over an hour to search if I'm with people my rank because our MMR is so high
I hope the "it takes me over an hour to search" remark is hyperbole because unless you are playing is ANZ at 4 am all the time...... Secondly, i dont think the MMR needs to fully reset, just have an "inactivity decay" implemented. Josh has addressed this before and said its a possibility. For example, if a player doesnt play on a tag for a, their MMR and/or CSR could start to decay, slowly lowering their rank over time. There would have to be a floor to this though where the decay stops, it shouldn't go all the way to zero. If someone is a champ and stops playing for a few months, they aren't going to come back and suddenly be a bronze with no thumbs lol. Their rank could decay from Champ to like Diamond 1 over time. This accomplishes 2 things:
1) Discourages smurphing-and-bailing for "bragging ranks" since those would disappear after a while.
2) maintains the accuracy of the ranks of active players. When you set everybody back to zero, the whole rank structure gets screwed up and basically has to re-learn where everybody should get matched making the swings between opponent quality pretty wild and off putting.
Please just bring back the 1-50 ranking system. Much more appealing than these tiers.Idk how having a number is better than a pretty emblem to mark your skill...If anything they should use some concepts from halo 3's ranking system..and make it work in Halo 6
1-50 is too linear and limited. Its only better cuz' nostalgia. The fact is a rank system needs some sort of "50+" to compensate for really highly skilled players and players that always play in parties. In past halo's the skill gap between fellow 50's was still immense and that system would get really top heavy. Especially the Halo 3 system where it got harder and harder to move ranks the more total games you played. The matching behind the scenes may have tried to be much more accurate about it, but the visual indication to the player was not.