Expansion Re-evaluationWe periodically review how tight our matches are compared to both target fairness and population throughout the day.
After running the numbers last week, we found we could loosen the restraints enough so all skill levels are more likely to match, while maintaining 70/30 as worst case odds. As always, we continue to keep an eye on these values and we also spot check requests from the community as time allows.
I told my fiance (who's only played a handful of times) about the Quickplay playlist so I've got some genuine "complete-noob" got some feedback for you:
She's actually pretty thrilled... which, I really
I already knew that being overwhelmed with "too much to learn" was the main issue, but I had assumed it had more to do with learning the controls & the fast pace of the gameplay...
apparently the excessive map rotation was actually the larger concern all along, since she "has to learn the controls regardless," whereas having a new map every time is actually preventable, and makes it impossible to learn any sense of orientation in space or recognition of landmarks (paraphrasing).
Now that there's an opportunity to just focus on only a few things at once and actually learn the game (without
falling off the map -- which happened 4x in a single match (3 of them in the same spot
) on tyrant :p), she's actually interested in trying it out again for the first time in a while.
Although she was
a bit disappointed to hear that "the pretty map" (Overgrowth or Heretic) weren't the ones chosen.
I'll be honest, I was pretty skeptical of a 3-map playlist actually being that much of a help to new players, but now I'm starting to think you guys really got it right with this one... hopefully there's something similar to it in Halo 6, because launch day/week is when capturing new players is going to matter the most. This far into H5, I'm not sure how much of an effect it could really have in the greater scheme of things.
I've heard other people say similar things. I don't know what the answer is here.... I'd say make the quickplay playlist for people under a certain SR level only or something.... but that wouldn't stop second accounts in anyway
Not only that, it would actively reinforce the creation of multiple accounts...
And also shift the total distribution of players to favour smurfs anyway, as all the high-SR bronze/silver players (of which there are plenty) would be locked out, but less likely to circumvent that restriction with an extra account.
Now that Quick Play has been around a couple weeks (and is well within the top third of most popular playlists), can you talk about how it’s been doing? What kind of players mostly populate it: new or old? Do new players who try it tend to stick around in it? More specifically, I’m wondering how tight it’s matchmaking is compared to ranked playlists and whether looser matchmaking is good or bad for new players.Quick play is a sweatfest at times lol. I've played it a few times with my brothers (who are considerably lower ranked than me) and I'm usually the only decent player on the team, meanwhile the other team gets 2+ players that are ranked high in various playlists. Have had two games where our two teammates quit and it was just my brother and I left. I mainly use it as warm-up/practice but some kids take it seriously and play as if they're 1win away from Champ 1 in HCS lmao. The newer players either have stayed in and get wrecked, or they quit the match out of frustration.
I would assume most of the new players are turned off by it if it is frequently matching them vs diamond, onyx or champ players.
Your team had an Onyx SR143, Diamond SR134, Platinum SR63 and yourself at Champion SR147..
I think your definition of "new player" is completely different from that of 343 :p
In any case, this update should help you 2, as the widening of MMR (particularly without losing the 70/30 accuracy) means that the game has a greater pool of opponents to choose from than the exclusively upper-ranks that your own MMR would tend attract.
I agree. I also wonder why Quick Play is strictly Slayer. If the point of the playlist is to help new players learn the game, it seems like objective modes would be important to include too. I mean, even 2+ years in, I still have players in ranked betray me for not capping a flag because they don’t realize that our flag has to be returned first. In my opinion, Slayer’s simple, kill the other team and try not to get killed your self, but objective gametypes, while not necessarily complicated, are a little more difficult to get the hang of. But I really just use Quick Play to warm up before hopping into ranked.
People that are new should have a place to play that they know (most of the time anyways...) that the people they are playing are also new and are learning the game.
Actual new players don't even know how to figure out where their own base is, let alone whether or not their teammate is in a position to score. Adding objective would just be confusing and frustrating for the intended audience.