I think the reserve ammunition within firefight for REQ weapons needs be increased fairly significantly along with some altering of their REQ costs to better align the effectiveness of those REQ weapons to the REQ vehicles -- again this is specifically related to the firefight mode. It'd also be neat to see the Patrol Case Armor Mod boost the REQ weapon reserve ammunition in similar fashion to how it boosts loadout reserve ammunition -- specifically for the firefight environment. Those changes ought to address the issue at hand without necessarily creating new issues or undermining 343i's interest and desires with the overall REQ system.Nate00000000000 wrote:No, it benefits anyone who plays WZFF. This is because people who only play on Heroic would also like their weapons to be remotely useful. Even on Heroic, almost all req weapons including Mythics can hardly kill a few Soldiers or Elites before they run out of ammo. So currently, they are far from useful compared to vehicles. In WZFF, no matter the difficulty, it is almost never a smart choice to call in a weapon when you could call in a vehicle.Afro Thunda X wrote:Umm, I think Heroic WZFF is near the top more because it's way easier than Legendary than any other reason. Dealing with the "weapons being useless" issue really only benefits Legendary and Mythic.
It is frankly awful game design to have a mode that causes its players open req packs, look at all the cool supposedly "powerful" weapons, and then let them collect dust or sell them in the hopes of opening another pack and getting some vehicles instead. That is the nature of the problem. And I pointed out the fact that Heroic is near the top because fixing this problem would make life easier for many Halo 5 players, so 343 should be interested in doing something about it.How would putting weapons on the same level as vehicles make it a "pushover mode"? More importantly, no, giving them infinite ammo actually still would not put them on the same level as vehicles, because vehicles would still offer far more protection.Afro Thunda X wrote:I suppose giving people the ability to reload their power weapons once or twice before having to req out a fresh power weapon might help a little, but nothing short of infinite ammo (or infinite req station reloads) is going to put power weapons on the same level as vehicles. And that would make Firefight a pushover mode.
Not only that, but even if it made Heroic even easier, so what? As you said, people like it precisely because it's easier. I see nothing wrong with having easy firefight alongside Legendary and Mythic firefight. But, like I said, I strongly disagree that making weapons more useful in firefight, even to the point of them being equally as useful as vehicles, would cause Heroic to become a "pushover mode".
Regardless, firefight players should be able to open req packs and say "yay I got a Mythic weapon, I can't wait to use this!" just like PvP Warzone players can say. This problem needs to be solved, whether it causes Heroic firefight to become a "pushover mode" or not. Perhaps 343 could find a solution that wouldn't cause Heroic to become a "pushover mode", but either way, it needs to be solved. It's quite ridiculous that firefight players have to deal with their weapons being so pathetically useless compared to vehicles, especially since weapons drop so much more often from packs. It's just bad game design.
[Locked] Matchmaking Feedback Update – January 29