Hey folks, no big updates since I’ve been out of the office for a bit. Smaller post this week.
Fireteam Restrictions Just a quick update here. We have heard mixed feedback on the restrictions. Some are loving it, some are a bit frustrated by the longer wait times and resulting larger skill gaps in matches.
Part of this is just that the matchmaking change has made it necessary to retune our matchmaking parameters. We are keeping an eye on each playlist individually and tightening some of the matchmaking back up where possible to balance against the new settings. We have done this already in HCS, Team Arena, and Slayer and have already noticed improvements in matchmaking quality.
We have another update coming down the road that should drastically reduce the possible skill gap between full fireteams and their opponents for the cases where we still have to match against non-full fireteams. This should result in more fair matches when this happens.
We also may soon be able to stretch the search out over a longer period of time, allowing us to maintain party restrictions for longer than 2.5 minutes, and also expand the allowed skill gap over a longer period as well. This should trade-off wait times for tighter matches overall.
Fireteam Size Limits in WarzoneWe’ve heard the request that now that we have party restrictions, can we allow full fireteams of 12 players to queue again for Warzone rather than have Warlords.
We currently feel the experience could be more frustrating than enjoyable with the trade-offs it would require.
We feel the experience of waiting indefinitely, not knowing there aren’t any opponents to play, wouldn’t be great for those Warzone teams, and that it would be more enjoyable compromising with queuing in a fireteam of 6 and definitely getting a match, than trying over and over in a party of 12.
- In Arena, we eventually give up on the party restrictions and allow non-full parties to match against parties of 4. We couldn’t do that in Warzone.
- Fireteams of 12 have a massive advantage in Warzone. So massive, that if we allowed them back in, we would have to restrict them to matchmaking only ever against other fireteams of 12, we couldn’t drop the party restriction after long wait times.
- If a fireteam of 12 queues up to matchmaking, there’s a possibility there are zero other fireteams of 12 to matchmake. That fireteam could wait indefinitely for a match, not knowing that there aren’t any other fireteams to play with.
Thank you for the update, ill try not to hold it against you personally.
I'll try to digest your comparison of how a full fireteam in warzone is by any means different in comparison to any other lateral comparison of a solo que lobby having to contend against any other full team in ANY other playlist....also while simultaneously considering your mention of how many teams would even be present to match against seven months after 343 dropped the bomb with the monitors bounty update...if there are no teams left, that's on you guys....id say obviously there must have been enough of us to present a problem? Right? Surely 343 didnt impose a fireteam limit because a handful of teams, and surely wouldn't have given much consideration to warlords either..
I feel this limit is preventing players from playing how they would choose to play warzone with their friends, in exchange for how 343 wants the players to play...
But just because we might not agree I respect you making specific mention of the barriers and limitations that you have for making this a possibility, it at the very least makes me think that you have seriously considered what we have said enough to research the options...its my hope someday that would change...
Having teams match only teams is far too restrictive for warlords to have ever been a successful playlist and it only being once a month didnt provide other teams with an opportunity to practice or implement strategy...much less did it ever attract enough incentive for other players to build a team with respect to it's frequency
It's a real shame when some of these warzone teams were smashing teams of well known professional halo 5 players and we still didnt get any respect or credibility for it as far as it's consideration as an actual honestly competitive playlist....
Not because it should be competitive, but because it could've been competitive...
At the very absolute least perhaps a fireteams restriction of at least 8/10 players could be implemented, for the sake of giving some of these games an element of direction....