Yes, recent performances are considered more important in determining current skill than older performances are.NightClerk wrote:My one issue with this is that it seems that the system has a binary approach. Where if you are "projected" to win, even marginally, you have a very small CSR gain you can make. Basically, I have nothing to "gain" by winning but can lose significant CSR if a teammate decides to quite out or just play terrible. Their poor performance weighs me down. I do think the new system is better, I'm just iffy on this one part.ZaedynFel wrote:Winning when already expected to win means the system already knows your skill and it hasn't changed.LI Mr Freeze I wrote:To me , in ranked playlists winning is everything . Winning is skill; it just doesn’t make sense to use a system that awards you only 1 for a win and 15 for a loss . This is simple , win is a win , and winning represents skill no matter how you slice it.
Also, it's not a "reward" system so saying "awards you" is misleading. It's a skill system. If you want to go up, you have to do more than just win (e.g. Onyx beating Plat doesn't mean anything), you have to win in a situation when you weren't expected to win already, thus meaning your skill estimate was underestimated, in which case it would need to go up.
Is there any bias towards more heavily weighing recent performance in MMR?
[Locked] Matchmaking Feedback Update – June 11