Specifically to your second paragraph (in bold), my friend and I have played the exact same games this season. We have only played when the other is online, so we have the exact same matches played against the exact same opponents. In our 52 post-placement matches he has 657 kills and I have 639 (a difference of 0.35 kills per game). I can't imagine this would have a significant difference on kills per minute (definitely not enough to have him a full rank ahead of me). Especially considering that TS2 also factors in deaths (which is why I mentioned KD ratio), and in post-placement matches his KD is 1.42 vs mine is 1.49. Frankly we both consider him the better player (although only very slightly, our stats are usually very similar), but for this season specifically we both know I have the better stats (not by much though), so to us we feel like we should either be the same rank or me just slightly ahead. It just doesn't make sense.QX wrote:As the second poster has said it's KPM and DPM that the system uses to determine which team will win and partly describes your skill level. So giving k/d doesn't really give a good sense of how well you are doing. Additionally those stats are also determined on who you play. So if you only played pros you could be expected to only get 1 kill a minute, but still go up in MMR if you got 2 kpm but only went 8 and 16.NBK DarkWarlock wrote:i think TS2.0 give more importance to the KPM because i was placed diamond 3 and after 20 i will become onyx but i have a better KPM than youbearhound wrote:...
The only explaination I can offer for why your friend went up in csr and you didn't is that he hasn't played too many games of slayer and hasn't reached his actual MMR yet so the system still wants to bump him up. You mention how he had a k/d better than you but maybe his KPM and DPM had a higher degree of difference than just straight k/d would show.
However I do have a theory as to why certain skill levels that aren't the very top of the game have really high skill levels. First off it could just be the population of the game. But I'm also wondering if the fact that very highly skilled players only have a limited amount of players the matchmaker can play them against then makes those players slightly beneath the top of the game match those higher skilled opponents more often. This then results in high diamond/low onyx players matching people better than them less often leading to inflated win percentages without a CSR gain. Obviously I have no data for this and it might be bogus but I thought it could partly explain win percentages of players your skill level.
[Locked] Matchmaking Feedback Update – June 11