Ya, if Halo goes to a performance based ranking system in TEAM playlists, I'm done playing any kind of ranked in Halo then. I agree with the above, it will absolutely ruin Halo. I personally have always liked the "sports" approach to Halo. Win as a team, lose as a team. It makes sense too.RzR J3ST3R wrote:Any performance-based ranking system is going to be horribly manipulated and ruin the game. People will betray for power weapons, hide in corners, weaken teammates deliberately, etc. Wins are the only way to correctly update CSR. Dr. Menke is considering an interesting idea where your MMR (not CSR) could go up after a loss, if you "performed" well. Then you'd play against harder opponents, and have the opportunity for larger CSR gains IF YOU WIN against the better opponents.SKAVENGER368 wrote:For me it's how much ground you lose when you lose a match, I don't have a team so it's very random to win in arena for me...thus ranking up is extremely difficult...im trying to stay positive here, I like the system but it needs significant work....stckrboy wrote:This is how Halo has always worked in the past - you win games and rank up, you lose games and rank down.SKAVENGER368 wrote:But look NO! You have got to find another way to advance these ranks based around some other factor besides wins....its really honestly a huge folly and extremely unfair and bias to players In most ranked playlist whom play without a team...SKAVENGER368 wrote:its bullcrap you know it, this ranking system algorithm sucks and needs totally abandoned and replaced with something that makes sense....The ranking system in Halo 5 is the same ranking system used in Halo 3, just visually represented differently. You should read some of the archive posts where Dr. Menke talks about thisSKAVENGER368 wrote:...its a broken system....FIX IT....
I don't have all the answers, I'm sure someone could say it better....but from player to dev...the ranking system concept is awesome, the execution is absolutely terrible....
the system, it's totally abused by top tier players on alternative accounts. As stated in my comment gold was extremely difficult to break out of, so much so that when I finally hit platinum rank it was as if I was playing silver level players again...thats a problem...
I believe it's because gold is bloated with godlike talent, and it would be less prevalent if it wasn't as easy as it is to lose rank....
Also would be nice to encounter less unranked players in a lobby once you become ranked (1-2 max) FFA is terrible for this...
Also, I like the concept of seasons, maybe that's relevant for top tier players chasing onyx and champ.
But most I think would agree for the general population, platinum and below I feel is completely unnecessary to reset your rank...
Or at the very least the impact a loss has on your overall progress for gaining rank be significantly reduced by a factor of at least 75% and leaning on more performance driven factors.
I love halo, I appreciate the response and I will read about how the system works as you've provided...
I'm most of all not trying to shame the developer, but it's the other players ruining this current system...if everything was straight up and it wasn't easy (or free) to make another account...maybe it would work....but that's not the reality of the situation...
I 1v1'd a platinum 4 last night in customs and nearly went kill for kill. But somehow I'm a silver in FFA, what's that saying?
Maybe having an option to opt. Into a ranked season.....example:
Let's say I'm platinum, but I want to play diamonds...maybe having an option to play 5-10 matches against diamonds to see if I can gain that rank, if I don't perform then I remain platinum....
But if I win 50% I get the rank, because when you play players even in skill the ratio should be 1.0kd 50% odds of winning. Perhaps just having that ability to skip into the higher tier ranks would be enough to give the top guys some easier competition because people will be trying to jump into those higher tier ranks and either do well or get smashed....while at the same time relieving some disparity of playing under ranked players in the lower tier ranks....currently if you rank silver your going for gold, except you need to not just beat silver, golds and platinums you nearly need to be approaching diamond level before your out of gold....its silly
I never liked the fact I couldn't play against top tier players just because my rank was lower, this concept alone might help make the ranks become less sweaty which is what makes the top guys create alternate accounts in the first place....
If you constantly find yourself leading the team in kills, but losing, in evenly-matched games, you should re-evaluate your play strategy. Maybe you need to stay alive longer, or help your teammates more so they can stay alive.
I agree that smurfing is a huge problem in multiple playlists. but performance-based CSR is not going to fix that.
I also agree that "smurfing" as the kids call it now... (calling it a second account makes more sense to me) but that's more of a MS issue then 343I. The only way I can see 343 semi combating second accounts is by making it so you have to be a certain level to play ranked. Which all admit, I'm not really big on that idea but at the same time I kind of think it's necessary now.