I think they playlist combination idea could be a pretty good one actually, if it works well. Low population is definitely becoming an issue in some of these playlists. It also might be a good way to bring new players into the ranked playlists who previously haven't felt comfortable playing ranked, but once they start playing the playlist in an unranked mode and get more used to it, they may start dabbling in ranked. Also, implementing in this fashion could actually allow people to get ranked in ANY playlist if they love playing it competitively and really want to sweat! Even warzone, super fiesta, or castle wars, for example. That could be really cool, and it also might help mitigate some of the concerns people have about the 6-man WZ restriction discouraging teams from playing together (because they'd be able to grind for rank if they want). I think it'd be very cool to see my Warzone "rank", for example, even though it's not a tournament-competitive gametype.
I suggest first implementing it on a trial basis, to see how it works. Also, I think the biggest challenge here may in the "communication" to the player base. I suspect there will be a lot of people who don't read these thread, and don't understand what's going on. They'll feel like now as social players they're being forced to play against ranked players/ And people will also complain that the ranks mean nothing anymore because you can gain rank for beating social players. Both those complaints are mitigated when you really understand how MMR works, but few people do...
Anyway, I think it's a potentially very good idea to increase the playlist populations which will improve MM quality for everyone. Just need to try it out (maybe just for one playlist, to start) and see how it goes.
- Every player should have totally independent MMRs for ranked play and unranked play in a given playlist. If i just want to play HCS socially, I don't want to worry that my Ranked HCS MMR is going to take a hit (which could indirectly affect my CSR later on). Plus, if I'm playing ranked with a coordinated To4, then go solo queue in social with that same MMR, I'm going to get spanked, which won't be fun.
- If you're playing social mode, you shouldn't see ANYONE's rank. They should be totally hidden. In fact, if you don't read these threads, you might not ever realize that you're now playing against ranked players while in social playlists, you'll just see a UI change in the playlist selections. Otherwise people will feel like ranks are corrupting the social playlist. If you're playing in "ranked mode" on the other hand, you should see available ranks, plus the "team average MMR" stats that you have previously suggested, so people can get a sense of which team was the "favorite" to win that game. The team average MMRs would use each players ranked or social MMR, depending which mode they were playing.
Before I respond, just want to say nice post, well though out :)
(Bold) but those are valid complaints that you put and that people will have. Even if every person playing truly understood how the MMR worked, I don't think it'll matter. A lot of people won't like the idea of playing against ranked people if they just want to play soical and vice a versa. I do honestly believe people won't see ranks as genuine anymore if this happens. Someone could get to champion (using H5 system names) by just playing people who picked soical per session. That doesn't seem right AT ALL! And you know people will think it and say it. There will be a backlash, I can all but guarantee it. I do 100% agree that if this is to be tried then it should be tried in Halo 5 before it's put into Halo 6 and see how it goes.
Also (and this isn't directed at anyone either) I hear people say things like people play the same in soical as they do ranked. I'm sorry, I massively disagree with that, MASSIVELY! Speaking for myself and many people that I know, we most certainly do not play the same. In soical, I don't care if I win, lose, or anything. Most of the time I don't call anything out, nor fo my friends. As long as we have fun, that's all we care about. Sure winning is nice, but it's not the be all end all. I play WAY MORE aggressive in soical then I do ranked. As do many other people I know. Why? Because again we don't care how we do. We're playing for fun, to warm up, whatever.... We're chit chatting most of the time if I'm not playing solo. In ranked though, that's a different story. I'm much more defensive, a support type player. I do call outs, I don't chase anywhere near as much and I'm a lot more cautious when I have a power weapon.
I don't want to say I'm totally against the idea, but I seriously have my doubts. I don't like the idea of ranking up (or down lol) playing against people who aren't in "ranked" I don't like the idea of having teammates who aren't taking it as serious as I know I am.
To me this whole conversation stems from a bigger problem. Why aren't people not interested in playing Halo and/or, why are they leaving so soon after launch and not coming back? Those are the issues you should be dealing with. Things like, low population wouldn't be a problem (at least not right away, every game eventually goes down) if these issues weren't issues.
I personally think the clear cut, "These are Ranked playlists and these are Soical playlists" type system works well. Since Halo 3, it's been my favorite set-up out of ANY game. I like the clear cut set up of it, as do MANY other people. Hence the community crying out wanting that type of set up back, and have you heard of people complaining about it since it's been back? Answer, Nope! Why? Because that's what fans wanted and you gave it to them. Yes, they complain about the ranking system and other stuff but we're not talking about anything like that, we're talking about the set up. Tons of games use that kind of set up, lots of successful ones too and for good reason. Look at Overwatch for example. It has moreless a Soical and Ranked playlist style set-up and it's doing fine with it, as does COD and it's still doing fine (Unfortunately...ugh! Sorry just can't stand that series lol)
My point to this is, I don't think the match making system is really the problem here. Other then the above issues I've mentioned, I think not having this setup at Halo 5 launch hurt and not having all the main playlists at launch also hurt (BTB, Doubles, etc) Again, I'm not against trying something new or different here, just trying to make sure point.