Placement works off of your MMR, which is never reset. MMR change when you quit is treated a bit differently. It's weighted by how much of the match you were there for currently. In the future, we may also include the fact that you quit, and detect if it was a disconnect vs. quitting because you were performing poorly.HiTechRedneck3 wrote:Curious as to how soft forfeit will affect placement matches for the upcoming season? Like if I've completed 5 placement matches and in my 6th game 2 of my teammates quit , if I quit will that still count as my 6th game? I'm pretty sure it would since it does still count as a loss so this is probably a stupid question. But it just doesn't seem fair for someone's starting placement to be determined by other players quitting out of games. I mean I've had games where we may be losing by a pretty good margin, someone quits because it appears we're going to lose anyway, but we're able to bring it back and only lose by a couple kills. Assuming the player who quit wasn't terrible and could've gotten a couple kills, we would've won. But it would still count against us because we lost, even though it should've been an easy win had the teams been even. Or do the placement matches look at your individual performance rather than wins/losses? So like in instances where a player may be on the losing team, but individually scored better than everyone on the team that beat them (mostly thinking in terms of Slayer here since who played better in objective games is harder to determine just by looking at the stats) would they stand a chance of being placed at the same rank or higher than those players they out scored (assuming this happens consistently) or would they be placed lower than them since the team lost? I'm assuming it looks mainly at wins/losses because I've had seasons where it feel like I'm crapping on everyone but losing because the other players on my team are either quitting or going 3-17, and am ranked much lower than I expect based on my individual performance. Of course this has also worked the other way around where I feel like I've played like crap, but my teammates do well (this is solo queuing by the way, not partying up or playing with people who are better than me, just playing whatever matchmaking throws at me) and I've ended up at a higher rank than I expected (nothing crazy like placing Diamond for getting carried, but maybe placing Platinum when I felt like I played like a low Gold for a lot of the matches) or ending with the same rank in say Slayer and SWAT when I feel like I played extremely well in SWAT and played like crap in Slayer. I guess this is really more asking if anyone could point me to somewhere that discusses how your placement is determined or how the placement matches work rather than the question I initially put forth since I'm pretty sure I answered my own question and it would still count as a game you quit out of just like it did before. I'm not criticizing the current system since I know things like population and the average skill of players playing in each individual playlist probably determine where you fall rank wise which could explain those instances I mentioned where you have the same rank in two playlists but feel like you played well in one of them, but not as good in the other. I'm just genuinely interested in learning how this all works together to determine your starting rank.
When the season rolls, we do bump your MMR variance up a bit so it can move a little faster if it has to, but unless you actually got better, it tends to stay near where it was.