this update seems to be good. the soft forfeit was a great idea
Forums / Community / Matchmaking Feedback & Discussion
[Locked] Matchmaking Feedback Update – May 1
OP ZaedynFel
OP ZaedynFel
It doesn't affect your CSR, but it does affect your MMR maybe a tiny bit. Are you talking about lagging out before the game even loads? In that case, it has very little affect on MMR, though it may unfortunately set a ban flag on you if you were the first to lag out that way.thebanginho wrote:How does being lagged out affect your csr if it was during one of the 10 placement matches?? I just got lagged out so does that mean I have to perform extra well in the next 9 to make up for it?
Just saw this now. I think we all know that the health of Team Arena is going to suffer with the addition of the HCS playlist, especially at the higher levels like Onyx+. It was pretty difficult to find games towards the end of last season in Team Arena. But I understand this decision. Are there any chances we will see the Extermination playlist become ranked?ZaedynFel wrote:We wouldn't make a decision like that without observing the health of both lists over time.JayceOCE TTV wrote:Is the 'Team Arena' playlist being replaced with the HCS playlist?
Collet I have always noticed that also. While it does play a bit better it is not fixed. Heavy aim/slow movement will set back in. So right now it is more of an illusion and soon it will come back. So basically enjoy the moment because it will be short lived. We will know when they fix the heavy aim. I'm sure it will be in the form of a maintenance update. Maybe Josh will chime in and give us an idea.Collet005 wrote:Yesterday after the playlist refresh the game became very fast and responsive, aiming too, not sluggish anymore. Anyone noticed?
Although I definitely see your point about making it harder for higher ranking players to find matches in Team Arena since I'd assume most of the highest ranked players (like pros and AMs) prefer the more competitive settings in the HCS playlist, I'd kinda like to see Team Arena kept in (if the population is high enough to justify it of course) if for no other reason than to satisfy the casuals. I honestly don't care if it stays or goes for me personally, but as soon as there were talks of creating a playlist with actual competitive settings (no ARs, no Splinter Grenades, adjusted radar, etc) a lot of casual players were complaining that 343 was focusing too much on competitive players and alienating the majority of the fan base. While I personally would like to play on the most competitive settings possible, not everyone feels that way. If enough people still play it, I think keeping it in and having the HCS playlist be all about the competitive maps, gametypes, and settings, would be as close as you could get to pleasing everyone. Also, since Team Arena would no longer be the go-to playlist for competitive, they could use it to include maps/gametypes that are fun to play, but just don't work well for competitive (Forge maps, gametypes like Extraction, etc). Don't know how popular that would be, but it might be fun for when you still want to play something other than slayer, but don't really wanna play some sweaty HCS settings.Not George wrote:There are some good changes for this season like the soft forfeit, but what's the point of keeping both Team Arena and the HCS Summer playlist? They are pretty much the same thing and most people that were playing Team Arena in previous seasons are switching over to the HCS playlist. I think Team Arena should be removed now and replaced with another ranked playlist like ranked extermination.Just saw this now. I think we all know that the health of Team Arena is going to suffer with the addition of the HCS playlist, especially at the higher levels like Onyx+. It was pretty difficult to find games towards the end of last season in Team Arena. But I understand this decision. Are there any chances we will see the Extermination playlist become ranked?ZaedynFel wrote:We wouldn't make a decision like that without observing the health of both lists over time.JayceOCE TTV wrote:Is the 'Team Arena' playlist being replaced with the HCS playlist?
Perfect reason to turn the Team Arena playlist into a Team Objective playlist. Non-HCS driven players or casual-based players will have the opportunity to play Slayer within the Slayer playlist and non-slayer based objectives under a Team Objective playlist -- all while having the more or less "standard" Ranked settings. The objective modes could be the same CTF and Strongholds from within Team Arena now, but with a few additional developer maps added in that may not have received consideration for Team Arena because of the HCS; plus, hopefully with the next big update 343i could introduce the Extraction (1-site) mode into the mixed-bagged playlist as it fits smaller team-based competitive play better than most modes.HiTechRedneck3 wrote:Although I definitely see your point about making it harder for higher ranking players to find matches in Team Arena since I'd assume most of the highest ranked players (like pros and AMs) prefer the more competitive settings in the HCS playlist, I'd kinda like to see Team Arena kept in (if the population is high enough to justify it of course) if for no other reason than to satisfy the casuals. I honestly don't care if it stays or goes for me personally, but as soon as there were talks of creating a playlist with actual competitive settings (no ARs, no Splinter Grenades, adjusted radar, etc) a lot of casual players were complaining that 343 was focusing too much on competitive players and alienating the majority of the fan base. While I personally would like to play on the most competitive settings possible, not everyone feels that way. If enough people still play it, I think keeping it in and having the HCS playlist be all about the competitive maps, gametypes, and settings, would be as close as you could get to pleasing everyone. Also, since Team Arena would no longer be the go-to playlist for competitive, they could use it to include maps/gametypes that are fun to play, but just don't work well for competitive (Forge maps, gametypes like Extraction, etc). Don't know how popular that would be, but it might be fun for when you still want to play something other than slayer, but don't really wanna play some sweaty HCS settings.Not George wrote:There are some good changes for this season like the soft forfeit, but what's the point of keeping both Team Arena and the HCS Summer playlist? They are pretty much the same thing and most people that were playing Team Arena in previous seasons are switching over to the HCS playlist. I think Team Arena should be removed now and replaced with another ranked playlist like ranked extermination.Just saw this now. I think we all know that the health of Team Arena is going to suffer with the addition of the HCS playlist, especially at the higher levels like Onyx+. It was pretty difficult to find games towards the end of last season in Team Arena. But I understand this decision. Are there any chances we will see the Extermination playlist become ranked?ZaedynFel wrote:We wouldn't make a decision like that without observing the health of both lists over time.JayceOCE TTV wrote:Is the 'Team Arena' playlist being replaced with the HCS playlist?
ExactlyeLantern wrote:Perfect reason to turn the Team Arena playlist into a Team Objective playlist. Non-HCS driven players or casual-based players will have the opportunity to play Slayer within the Slayer playlist and non-slayer based objectives under a Team Objective playlist -- all while having the more or less "standard" Ranked settings. The objective modes could be the same CTF and Strongholds from within Team Arena now, but with a few additional developer maps added in that may not have received consideration for Team Arena because of the HCS; plus, hopefully with the next big update 343i could introduce the Extraction (1-site) mode into the mixed-bagged playlist as it fits smaller team-based competitive play better than most modes.HiTechRedneck3 wrote:Although I definitely see your point about making it harder for higher ranking players to find matches in Team Arena since I'd assume most of the highest ranked players (like pros and AMs) prefer the more competitive settings in the HCS playlist, I'd kinda like to see Team Arena kept in (if the population is high enough to justify it of course) if for no other reason than to satisfy the casuals. I honestly don't care if it stays or goes for me personally, but as soon as there were talks of creating a playlist with actual competitive settings (no ARs, no Splinter Grenades, adjusted radar, etc) a lot of casual players were complaining that 343 was focusing too much on competitive players and alienating the majority of the fan base. While I personally would like to play on the most competitive settings possible, not everyone feels that way. If enough people still play it, I think keeping it in and having the HCS playlist be all about the competitive maps, gametypes, and settings, would be as close as you could get to pleasing everyone. Also, since Team Arena would no longer be the go-to playlist for competitive, they could use it to include maps/gametypes that are fun to play, but just don't work well for competitive (Forge maps, gametypes like Extraction, etc). Don't know how popular that would be, but it might be fun for when you still want to play something other than slayer, but don't really wanna play some sweaty HCS settings.Not George wrote:There are some good changes for this season like the soft forfeit, but what's the point of keeping both Team Arena and the HCS Summer playlist? They are pretty much the same thing and most people that were playing Team Arena in previous seasons are switching over to the HCS playlist. I think Team Arena should be removed now and replaced with another ranked playlist like ranked extermination.Just saw this now. I think we all know that the health of Team Arena is going to suffer with the addition of the HCS playlist, especially at the higher levels like Onyx+. It was pretty difficult to find games towards the end of last season in Team Arena. But I understand this decision. Are there any chances we will see the Extermination playlist become ranked?ZaedynFel wrote:We wouldn't make a decision like that without observing the health of both lists over time.JayceOCE TTV wrote:Is the 'Team Arena' playlist being replaced with the HCS playlist?
Solo players are still matching full lobbies. "Great" might be a stretch.ZaedynFel wrote:This should be a great season!
New quit system only affects Ranked, Team-based matches ...Nofunnyideas wrote:Does this affect btb at all? Curious because it really sucks playing 8v1 after one team all quits out and there is one guy who just doesn't want to quit ( I don't blame him).
Especially slayer. 10 minutes messing about on the map, kinda boring. At least in objective modes you can quickly end a lopsided game less painfully.
Yes, it lasted few matches this time too...ZippySkippy wrote:Collet I have always noticed that also. While it does play a bit better it is not fixed. Heavy aim/slow movement will set back in. So right now it is more of an illusion and soon it will come back. So basically enjoy the moment because it will be short lived. We will know when they fix the heavy aim. I'm sure it will be in the form of a maintenance update. Maybe Josh will chime in and give us an idea.Collet005 wrote:Yesterday after the playlist refresh the game became very fast and responsive, aiming too, not sluggish anymore. Anyone noticed?
uuuuhh .......im sorry..........ZaedynFel wrote:UPDATE 2: Soft Forfeit is now LIVE. Looks like this got in early.UPDATE 1: Season Roll is May 4thWe have a new season on the horizon, so for this update I’m going to list the new changes going in this season, and also summarize the updates we’ve made up till now.
I don’t have an exact ETA on the season roll, but it should be later this week. When it does roll, the “new” features will be live. The other features are already live.
New Features that will be live with the Season Roll:Features live now:
- Soft Forfeit
- It will be "safe" to leave if someone has already left the match (from either team).
- No need to stay on to prevent a ban or extra point loss.
- No ban if someone has already left
- No extra CSR loss penalty if someone has already left.
- You still lose the same amount of CSR as a normal loss.
- Leavers always lose CSR, regardless of how their team does after, so it’s better to stay if you’re on the winning / advantaged team until the other team leaves.
- Reduced early-season wait times for higher-skilled players
- High-skilled players sometimes get MMRs that are higher than is needed.
- These will now be truncated to a reasonable value at the beginning of the season.
- They are still high enough to prevent very uneven matches, but low enough to allow more timely matchmaking.
- Even Stricter CSR boundaries: Onyx population reduced again
- The previously fixed inflation bug had inflated this despite the changes.
- We should see even stricter boundaries in the new season
This should be a great season!
- Expanded Switching back to Balanced bug is fixed
- CSR inflation drastically reduced
- CSR smurfing incentives greatly reduced
- Better CSR gains for high-skilled players early in the season
- Reduced wait times for SWAT and FFA
Apparently the fix is in the can, waiting to be scheduled. From Dr. Menke on TwitterZippySkippy wrote:Collet I have always noticed that also. While it does play a bit better it is not fixed. Heavy aim/slow movement will set back in. So right now it is more of an illusion and soon it will come back. So basically enjoy the moment because it will be short lived. We will know when they fix the heavy aim. I'm sure it will be in the form of a maintenance update. Maybe Josh will chime in and give us an idea.Collet005 wrote:Yesterday after the playlist refresh the game became very fast and responsive, aiming too, not sluggish anymore. Anyone noticed?
Thanks for the info! I will be watching this very closely..very closely! lol. This maybe H5s shining moment of the whole game if they get this fixed correctly. wishing them all the luck!MATADOR Inc wrote:Apparently the fix is in the can, waiting to be scheduled. From Dr. Menke on TwitterZippySkippy wrote:Collet I have always noticed that also. While it does play a bit better it is not fixed. Heavy aim/slow movement will set back in. So right now it is more of an illusion and soon it will come back. So basically enjoy the moment because it will be short lived. We will know when they fix the heavy aim. I'm sure it will be in the form of a maintenance update. Maybe Josh will chime in and give us an idea.Collet005 wrote:Yesterday after the playlist refresh the game became very fast and responsive, aiming too, not sluggish anymore. Anyone noticed?
Not sure if anybody has asked this or it has happened to them. But I qualified in FFA and since qualifying have played 2 or 3 more games and came 2nd in them all but have not ranked up at all even though it indicates I have. Any idea why that would be?ZaedynFel wrote:The FFA changes were part of the inflation fixes.awakeningrager1 wrote:no changes to ffa like removing the its harder for diamonds to get into onyx if you leginimately earned your way up, or removing losing csr if you finish top 3?
You will usually get CSR for 1-3, lose for 4-6.
It will also be much much harder than ever to get into Onyx. We had too many in Onyx because of the bug. It will reduce to around 4% total being able to get in, closer to the originally intention.
That's probably because you only got a little bit of CSR (5 or 6 maybe) which isn't a noticeable gain on the bar.oX InFeRn0 Xo wrote:Not sure if anybody has asked this or it has happened to them. But I qualified in FFA and since qualifying have played 2 or 3 more games and came 2nd in them all but have not ranked up at all even though it indicates I have. Any idea why that would be?ZaedynFel wrote:The FFA changes were part of the inflation fixes.awakeningrager1 wrote:no changes to ffa like removing the its harder for diamonds to get into onyx if you leginimately earned your way up, or removing losing csr if you finish top 3?
You will usually get CSR for 1-3, lose for 4-6.
It will also be much much harder than ever to get into Onyx. We had too many in Onyx because of the bug. It will reduce to around 4% total being able to get in, closer to the originally intention.
Thanks.