Damage dealt and accuracy are not part of the TS2 model.Dead End 24 wrote:I knew about wins and losses for CSR (even know I just placed one of my lowest ever and had a very good win/lost ration... But I digress here...) But as far as MMR goes, if that is true, I must say I massively disagree with including damage dealt and accuracy even.Afro Thunda X wrote:I'm pretty sure all the other stats are taken into consideration with regards to your MMR, but as far as your rank is concerned (CSR), wins and losses is all that matters.Dead End 24 wrote:I know this has been asked (even by me at some point I'm sure lol) but what EXACTLY determines your rank? I know wins and losses plays a part, as well as the skill level of the competition but anything else? I can't recall if K/A/D matter along as damage dealt.
Depending on what the answer is, I have a follow up question as well if damage dealt does apply.
Accuracy because you can do extremely well (many people do too) and have garbage accuracy.
Damage dealt is a big concern for me. I've been thinking about this more in the last few months and it dawned on my friends and I that I generally have some of the lowest damage on the team. Not because I'm bad, but because I don't care if I get power weapons or not. To me, damage dealt can be very misleading.
For example, if I play with my buddy he gives me rockets usually because I'm better with them then he is. We could both have the same K/A/D but if I'm using power weapons, like rockets, I'll be a lot higher in damage then him as Rockets deal high damged. Same with sniper. I always give it to him as he's better with it. We have matches where I'm mainly just watching his sides/back while he shoots. We could have similar stats or the same even but he'll always have way higher damage because he had a power weapon and I didn't (and alot if maps have sniper lol) Does that mean I'm better then him or visa versa? No, not at all in my opinion.
If this is true and was more widely know, I think people would be pretty unhappy. Including damage dealt only encourages people on the same team to fight over weapons, or even worst, betray your teammates for them. Again, if this was true and more widely know, it would be an issue. Most people still think Halo is all about wins and losses and thats it, because that's what it used to be.
I don't know....Halo used to be only about wins and looses for ranks and in my opinion, it should only be about that (in team playlists obviously) I really feel like halo is starting to shift away from wins and looses are the only thing that matters, too wins and looses are important, but your personal stats matter too. I just don't think it's right in a TEAM playlist. Personal stats are great to look at, I LOVE stats!!! and are great references... especially when someone says something like your crap, but when they see your overall stats you make them eat there words lol
It would be great if we could actually find out 100% what determines your MMR and CSR. I'm sure it has been said before and I'm sorry for asking again but this is something that people ask a lot so maybe there should be a page explaining this in detail for anyone to see or something along these lines. Having something in game would be even better but I know that's not going to happen... in Halo 5 at least. One can hope in Halo 6.
In the old system, a really bad player could team up with a bunch of really good players. If they only play with that team, they would get a really good rank. The system couldn't properly identify that that player sucks and didn't really contribute to the team's success. Then, if they were to go play with a different team, or even just a bunch of random people (solo), the system would be expecting them to perform a lot better than they are capable. Maybe they could get carried like before, but if the odds weren't in their favor of getting teamed up with actual good players, and instead got teamed up with other bad players who were also misidentified as being better, then... I hope that result is obvious.
In the new system (where some personal stats like kills and deaths are taken under consideration) a really bad player is correctly identified as only being able to contribute to a win against really good players by, say 5%. Then if they play solo for a few games, the system only expects them to contribute 5% against other really good players, but also expects them to contribute 25% against players of their same skill level.
The stats that are considered are:
- Party/Fireteam size
- Experience in a given playlist (games played)
- Kill count
- Death count
- Did the player quit?
- Damage dealt
- Objective grabs/scores/pulls/points