...It seems as though you simply value a less accurate skill indicator (aka CSR) as long as it follows a basic principle of increasing; therefore, I get the sense that the quality of the skill-based matchmaking (SBMM) and in-turn match game-play are less important to you than being able to observe an inflated CSR.
Sorry, but I'd much rather have Halo's matchmaking system operate with the goal of trying it's best to not only accurately understand my skill, but also then match-make me as best as it can based on that more accurate understanding of my skill. Plus, for the playlists that provide me with a visual indicator of my skill (aka CSR) I'd like to know that what I'm seeing is more or less a fairly accurate indicator of my actual skill (aka "give it to me straight"). If it seems like I become rank locked after CSR converges with my MMR then I'm willing to accept that I'm, more or less, performing as expected and I'm happy that the match-maker is doing it's best to give me competitively fair matches -- at least based on playlist population circumstances.
Is the joy not in being able to play competitive matches while also getting an accurate understanding of where your skill truly exists?
Or is the joy for you only in seeing your CSR continue to rise via a basic win regardless of the real value of that win?
You say that it sounds like quality of SBMM and the gameplay are less important to me. However, I would counter that by pointing out that this change has absolutely no impact on who I play against. SBMM hasn’t changed. The quality of matches before and after this are unaffected, because we are matched based on MMR (correct me if I’m wrong). I want quality matches first and foremost. But the new system is the same as the old in that regard.
So the only thing that has changed is that once I’ve reached the level/rank the game thinks I am, my visible rank is essentially locked (or if it can go up, it’s not clear how long that would take).
“Is the joy not in being able to play competitive matches while also getting an accurate understanding of where your skill truly exists?” — if the system ranked everyone out of placement correctly in the first place, then I would argue that if I win more than I lose my visible rank should go up, and that’s an accurate representation of my skill that season.
“Or is the joy for you only in seeing your CSR continue to rise via a basic win regardless of the real value of that win?” — If I keep winning the value of the win is that my rank should go up (IMO). You win you go up, you lose you go down. The joy for me is knowing that if I play well enough to win I can keep going up. When my friend and I place diamond 3 we then gear up for the climb to onyx, knowing we’ll only make it there if we win enough. And if we reach onyx early in the season, we keep playing to see where we level out (level out by losing, not because the game determines we’ve leveled out). Rank lock kills that, or at the very least makes ranking up a much harder and longer process because you have to win so many more games than usual. There have been seasons and/or playlists where we don’t reach onyx. But it’s because we stop winning. We’ve leveled out to the competition. It’s not because the game said “no your CSR is wrong now, you only get 1 CSR on a win.”