Okay, now I have to ask... what is my MMR in Slayer?
[Locked] Matchmaking Feedback Update – May 21
Thanks stckrboy for your reply. I think you are correct when you say one gets a fresh server so to speak in that sense. I notice with each new game played my gaming router shows new Ip addresses for each game. But from what ive researched the location usually is the same. When I said refresh the servers that was more meant as maintenance they do.. Things like possible clearing the cache or something on that order. Whatever the issue, its something very strange. The game becomes very sluggish and not very responsive and of course this slowing effect really is odd.. Thanks again!stckrboy wrote:From memory, each match is spun up in its own instance in Azure, so you're getting a fresh server (so to speak) every time. Not the best explanation, but I've lost the post I had where Dr. Menke mentioned this a few months backZippySkippy wrote:I've noticed when you guys do a update or something rather major the game plays awesome after. My guess is either the servers are being refreshed or maintenance is being done at the same time..
The game is broken.LUKEPOWA wrote:It's explained in the OP. The game is trying to correct inflated or deflated CSR ranks.Wahadinho wrote:Is something broken or this is ”the new way”.
Josh, I've been noticing lately in BTB that there will usually only be one or two higher skilled people on each team and the rest will be around average or below average skill. Is that supposed to be happening cause it's reminding me of the previous skill system days before you tightened everything up. I'm not complaining, but it just feels kind of odd when I haven't had that for awhile.
Ok, thankyou so much for your above and beyond help these past couple of weeks, it's been greatly appreciated! I know I've asked a lot of you as well!ZaedynFel wrote:All of your placements? Dang.UK1V wrote:ZaedynFel are you able to see right now what my true rank should be for all my current placements? I am feeling a savage result coming on but hey, this beats trying to grind for something that I'm not and suffering the whole -15 +1 scenarios. Thanks in advance!
Team Arena: Almost Onyx, but not great at Oddball
HCS: Top Plat
Halo 5 already uses the same system under the hood as Halo:
Thank youstckrboy wrote:Halo 5 already uses the same system under the hood as Halo:
A 50 in Halo 3 was potentially people in today's champ level though, remember that those upper levels in Halo 3 were hidden. With Halo 5 you get to see exactly where you stand. I'd say there was plenty to fight for now, as much as there ever has been. Your CSR will reset every season, but your MMR doesn't - every season you need to prove that you deserve to keep the rank you have and if your skill improves so will your skill rank.
I don't know how to describe. But the system in H5 feels wrong. Feels like cod. Playing for nothing.
I made a similar point about Halo 6's matchmaking to Joshua Menke on Twitter and he replied that H6 has not been confirmed 😂Thorulfr wrote:Some really crunchy changes here, addressing concerns I've had with the system for a long time, namely unbalanced matches and inaccurate CSR. Well done!
Can't wait to have all these improvements form day 1 with Halo 6.
Let's see, you've said this:bearhound wrote:You say that it sounds like quality of SBMM and the gameplay are less important to me. However, I would counter that by pointing out that this change has absolutely no impact on who I play against. SBMM hasn’t changed. The quality of matches before and after this are unaffected, because we are matched based on MMR (correct me if I’m wrong). I want quality matches first and foremost. But the new system is the same as the old in that regard.eLantern wrote:It seems as though you simply value a less accurate skill indicator (aka CSR) as long as it follows a basic principle of increasing; therefore, I get the sense that the quality of the skill-based matchmaking (SBMM) and in-turn match game-play are less important to you than being able to observe an inflated CSR.bearhound wrote:...
Sorry, but I'd much rather have Halo's matchmaking system operate with the goal of trying it's best to not only accurately understand my skill, but also then match-make me as best as it can based on that more accurate understanding of my skill. Plus, for the playlists that provide me with a visual indicator of my skill (aka CSR) I'd like to know that what I'm seeing is more or less a fairly accurate indicator of my actual skill (aka "give it to me straight"). If it seems like I become rank locked after CSR converges with my MMR then I'm willing to accept that I'm, more or less, performing as expected and I'm happy that the match-maker is doing it's best to give me competitively fair matches -- at least based on playlist population circumstances.
Is the joy not in being able to play competitive matches while also getting an accurate understanding of where your skill truly exists?
Or is the joy for you only in seeing your CSR continue to rise via a basic win regardless of the real value of that win?
So the only thing that has changed is that once I’ve reached the level/rank the game thinks I am, my visible rank is essentially locked (or if it can go up, it’s not clear how long that would take).
And this:Quote:...my friend and I played and won three matches last night and gained 3 CSR. So we just stopped playing that playlist because there was no point.
Those two comments sure seem to indicate to me that the quality of SBMM that the game provides and the game-play itself are less important to you than your visual playlist rank (CSR) and, in particular, a visual ranking system that could easily get inflated over your Match-Maker Rating (MMR) aka TrueSkill.Quote:...this new change really kills the desire for me and my friend to play once we see the rank lock set in.
The system does more or less work that way; as in, if you win more than you lose your visible rank should go up, but the system now more accurately weighs the value of a win or a loss so that you're not gaining or losing MMR or CSR at rates that you probably shouldn't be. This will mean that the CSR you're observing is a more accurate representation of your TrueSkill during a season -- at least once your CSR manages to converge with your MMR since it'll be set back 200 (or more if your MMR is over 1900) at the next seasonal reset.Quote:“Is the joy not in being able to play competitive matches while also getting an accurate understanding of where your skill truly exists?” — if the system ranked everyone out of placement correctly in the first place, then I would argue that if I win more than I lose my visible rank should go up, and that’s an accurate representation of my skill that season.
The value of the win is based on your individual performance and team performance vs the expectations which is based on the system's knowledge about yourself and those you're playing with/against.Quote:“Or is the joy for you only in seeing your CSR continue to rise via a basic win regardless of the real value of that win?” — If I keep winning the value of the win is that my rank should go up (IMO). You win you go up, you lose you go down. The joy for me is knowing that if I play well enough to win I can keep going up. When my friend and I place diamond 3 we then gear up for the climb to onyx, knowing we’ll only make it there if we win enough. And if we reach onyx early in the season, we keep playing to see where we level out (level out by losing, not because the game determines we’ve leveled out). Rank lock kills that, or at the very least makes ranking up a much harder and longer process because you have to win so many more games than usual. There have been seasons and/or playlists where we don’t reach onyx. But it’s because we stop winning. We’ve leveled out to the competition. It’s not because the game said “no your CSR is wrong now, you only get 1 CSR on a win.”
Dr Menke has addressed this repeatedly. While this method is great for the people at the top, the retention for all the players the stomp on their way to the top is bad. If the system knows you aren't a bronze player, why should you have to play bronze kids to prove you aren't bronze? Other than, "I want to feel good and stomp all the bad kids" that is.AhaloAskewed wrote:Why not just try starting everyone at the bottom tier and actually grind the rest of halo 5s life until halo 6 comes out?