You are near the skill cap, so you can end up matching parties above the skill cap.
That said, when I look back on your last 57 matches, you only match a full party 8 times. You also lose all 8 times, though you kill as expected.
You play with a party of 3 in the match 12 times, sometimes on your own team. You have won 75% of those.
You are 45% solo against parties of 2.
You are 75% when there are only solo players in matches.
You are overall 53% over your last 57 games, and very few of those were against to4.
Let's see what we got here.
Are these 57 games taken from Tommi theKrogan only, or also combined with games from Tommi theLeader? I'd guess it's from my main account only. So, first of all, thanks for sharing that info with me. It's always super interesting to see this data. My first question is; I know you have your data. But this data is an average from Bronze players to Champions, and as we all know, majority of the players are on Gold or Platinum ranks (all previous seasons). Now it might be more like Platinum overall, am I right? But regardless of where the majority is, it is known that Onyxes and Champions are a very small portion of all players. Especially in HCS, since a Diamond player in HCS could be a Champion in any of the other ranked playlists. So, your overall data won't tell accurately how often a team of four wins against randoms in HCS when regarding high level play, let's say Onyx-Champion. But I suppose you could pull that sort of data out if you wanted. The thing is: you said it yourself, I played 8 times against a full team in HCS while I was soloing, and I lost 8 times. What does this tell us? It tells the same story that I kind of just wrote. It appears that TS2 doesn't know how to properly evaluate the skill level of a high skilled HCS team of four. If you want to prove me wrong, go on and check it out. When a team of four HCS players form, where everyone is high Onyx / Champion level player, how high of a win percentage do these teams have over randoms? I'd guess it's near 75-85 % at least. So this is a problem. You can hide these high skilled matches and their results under the averages, but that doesn't mean that TS2 or matchmaker works properly in this regard.
Honestly though, I am quite surprised by that amount, 8 full parties against me in 57 games? I thought it would be way more than 7 %. If you ever do feel like it, I would like to hear this same percentile for my smurf account, Tommi theLeader (HCS). Like I said, with that account the matches feel even more bizarre and unfair.
"You play with a party of 3 in the match 12 times, sometimes on your own team.". It is a shame that you wrote it like that, I would've liked to know how many times this party of 3 was put against me. (8 out of 12 at least I'd guess, since I know for sure that I play against bigger parties often, if not teams of 4 then 3). But I did win 75 % of them like you said, so I suppose that TS2 works just fine with this sort of matching and estimation of skill, at least when compared to full teams, which I had 0 % wins against.
So.. by estimation which might be a bit off, I'm playing against a party of 3 or 4 when I'm soloing myself about 30 % of my games in HCS. Is this percentile (let's say for solo Onyx HCS player like me) higher this season with TS2 than it was in previous seasons with TS1? Or the other way around? I'm very curious about this. Are high level players actually playing against parties more or less now with the introduction of TS2? It was said that the lives of high skilled solo players in Halo would become significantly more comfortable, but I haven't felt it yet at all.
Now I'm just repeating my self.. But like I have said, I don't mind playing against parties if the teams are even. When I'm playing against a party of 3, there's nothing I can complain about now that you've showed me those numbers. But looking at the past 57 games, losing all of my games against teams of four in HCS makes me say that I do mind playing against full parties if it is done like this.
"You are 45% solo against parties of 2.". These numbers look good, nothing for me to wonder about here.
"You are 75% when there are only solo players in matches.". Same here.
"You are overall 53% over your last 57 games, and very few of those were against to4.". Yes, 7 % isn't that much, I agree. However, if I were to add my games against a party of 3 to this percentile, like I said, it would be close to 30. So you wrote what you wrote, but if you were to say the same thing about me playing against a team of 3 or 4, you wouldn't be using the word few. Is this a problem? If I win 50 % of these games, probably not.
But I don't want to make a bull out of a fly here. I do hope you got my message that the high skilled matches happening in HCS against full parties are not going so evenly. I'm sure you knew this, and if you didn't, you probably did the moment you saw my 0-8 against them. It would be interesting to know why TS2 appears to be able to match a team of three against four randoms evenly, but it cannot do the same with a team of four. It's not that big of a difference. It would be likely that it is harder to find proper opponents for a team of four, versus finding opponents for a team of three, when you can just stick one really bad player with the team and then find four randoms to match that. So it might be that it isn't the fault of TS2, rather we are to blame the matchmaker and the population of HCS.