I know I'm beating a dead horse at this point, but I really want to reiterate, that 1 thing we really need right now is a real social slayer.
People just want to be able to jump in and play a game without thinking too much... and currently, H5 just doesn't offer that.
And by that, I mean 2 things:
1. A preference for fairness (eg. 50/50 chance of winning) rather than skill range.
For social, the preference should be on close games, not whether a silver is playing an Onyx.
Ranked would be the opposite: people expect close skill ranges, but not necessarily fair games.
Halo 5 does the opposite of this in social, so everyone just ends up "trying too hard" because it preferences MMR too much.
Conversely, as population dwindles, it's the win-loss prediction that has steadily been widened over time.. this is the opposite of what you want for a social experience.
2. A "normal" game (eg. map!).
I get that 343 is trying to widen the experience by introducing "new types" of maps...
But you've gone too far.
In older games, you would play very similar maps 80% of the time, and "weird" maps the rest...
But in Halo 5, half the maps are just weird... eg. Overgrowth is all hallways, Coliseum is mostly open space...
These are valuable experiences, and it's obviously a good thing to have a variety to choose from...
But "boring" maps should still make up the majority, maps with both open spaces & hallways, not just "one or the other."
Eg. The Pit, Heretic, Construct, Narrows... notice: these are all H3 maps.
H5 is all over the map, it tries too hard to be unique in the experience.
Honestly, just be more boring and use the maps from H3 classic playlist.
They played well and they weren't very laggy compared to most forge maps.
2(b). Slayer, man.
Seriously, I don't know how many times...
I've played with sooo many people who just straight up play 1 game, then quit out of the build and play something else...
Because they don't want to play objective or ranked.
343: look at the numbers... H3's Social Slayer's playlist was world's ahead of anything else.
Calculate the percentages, let me know.. idk. maybe I'm completely off base with this...
But most people just want a regular, normal, boring map with boring slayer.
Personally, I'm the opposite. I love objective and I like a variety of maps.
But 90% of people I play with, they just want "normal:" slayer and "normal" score-board and "normal" maps.
And that's because Halo nailed it with gameplay.
And even Halo 5 has extremely rewarding gun battles.
People don't want to think, "now I'm on Coliseum, time to snipe/dmr" or "now I'm on overgrowth, time to crouch and grenade."
Most normal people just want to shoot their gun and maybe have a weird experience that odd 20% of the time.
It might sound weird, but H5's biggest issue is that it tried too hard to be ambitious.
It tried to make 80% of the battles the "weird" battles.
It tried to make all of the content super unique and super enthralling.
But most people just want to relax, and only occasionally have something like fast movement (eg. man cannon vs. sprint).
(Sorry if this doesn't sound very coherent, really tired atm :p)
Anyway, the point I'm saying relevant to the topic... is please just make a normal social slayer with fair matches (instead of "skill ranges") and normal maps (which the forge community already created for you).