I can't speak to the history since I wasn't around for it, but from my POV, regardless of how we got to where we are, we have to make decisions based on the current population and situation. Making historical arguments aren't going to help the list at present, and we aren't going to get dev support at this stage in H5's history vs. what needs to get done for Infinite.Heaviies wrote:This just keeps getting better!ZaedynFel wrote:
BTB has never been strong in H5, regardless of its place in past Halos. We have to look at the audience it has now vs. the past. The average bulk H5 player isn't that interested in BTB and never has been. Not in the presence of Warzone and now BTB SF.
That doesn't mean there isn't a group of folks playing H5 who love it, but that group isn't a core part of H5.
I feel more like the core pop has moved on, and the leftover BTB enthusiast community isn't large enough to sustain the list without changes that invite folks currently happy in other playlists back, as well as the enthusiasts.
Also, I disgrew on the BR. The original BR scared off more of that original pop than it did invite them. Weakening the BR actually resulted in an increase in BTB's pop a year ago that was sustained up until BTB SF.
BTB has never been strong in H5? That's a product of decisions that 343 made. Not the community. You guys didn't even have developed BTB maps for the launch of H5. Despite how much people LOVED BTB in the previous Halos, you guys didn't even have it as a playlist for H5. It's obvious that your team at 343 assumed that the Warzone playlist would just take its place and people would be okay with it. Given the fact that you gave us a warzone gametype that was specifically designed for REQ packs, insane amount of DLC, 12-man teams, skins, commendations, company commendations,etc... Warzone was designed to be a stacked advantage vs. ANY other playlist in H5. So of course an overwhelming amount of people would play that playlist.
But when a large portion of the community wanted BTB, you provided us with Forge maps. These were wonderfully made maps by community members, but these maps were complete with frame-rate issues, flawed mechanics, and overall quality < developer made warzone and arena maps. You can't deny that a professionally developed map is much preferred over a community-made forge map.
AND HELLO TO 343...PSA... YOU STILL HAVENT ADDRESSED THE 15/16 PREGAME LOBBY GLITCH THAT CAUSES US AN ENDLESS WAIT TO GET A GAME...AT A:: SKILL LEVELS. At this point, it feels like a kick in the nuts when trying to search. People legitimately will get bored if they are sitting in the pre-game lobby for 5 minutes, only to have to research and cross their fingers that they'll be able to get a match the next time they search.
And if you truly believe that the BTB population before the August 2017 tuning update was lower or less sustained than the population right before BTB SF was released, why weren't we talking about making BTB a rotational playlist a year ago?
So instead, we look at the type of refresh that we CAN do, and see how it turns out.
But either way, a list needs to stand on its own merits, not on what should or could have been done in the past.