This makes me wonder...I am a "safe" player in SWAT in that I rarely go negative (probably less than 5 times this season, definitely less than 10) and this is reflected somewhat in my 1.748 K/D, but in order to preserve this I may get fewer kills per game so I never "lose" the game but I don't necessarily win it. Is this playstyle stagnating my progression because while I have teammates who go 6-20 or 0-12 I should be killing the enemies faster before my teammates die that many times?ZaedynFel wrote:Depending on the playlist and player, MMR can be quite volatile. SWAT tends to be one of those because of the large swings you can have game to game despite similar teams.I suppose the fact that my MMR dropped 250 points for one game and is now 210 points below my CSR happened to the other team their previous game? That is the only explanation because to have an average MMR of 1516 you must have players on the team below this value.Chimera30 wrote:Champs are just the top 200 Onyx players. So the top 200 players with CSR above 1500 will be Champs. They don't need CSR >1800 to be Champs. If that enemy team's average MMR was 1516, then they could have all just had MMRs around the Onyx threshold; none of them would have had to have Diamond MMR for that average to be possible. It is possible, though, that they had inflated CSRs.How could their team's average be 1516 when three of them were Champion which is 1800s for CSR? Maybe I am wrong about this and the Champion threshold is lower at the moment? Did the champions have a MUCH lower MMR than their CSR would otherwise indicate? They'd have to have Diamond MMR levels to get an average of 1516.ZaedynFel wrote:GameI was partied up with the other Onyx player, then we got a Plat 6 and a Diamond.Your team had a 1518 MMR, the other team 1516.
Surely the other squad, comprised of three champs and an Onyx, had a higher MMR than us. I am also inclined to believe it was a squad of four because of how they spawn trapped us.
I go an even 7-7 and the rest of my team got destroyed. The Diamond player eventually gave up and went AFK.
I lose 30 CSR. This is the max, right? Why?
This is the kind of result that makes people stop playing ranked.
A 1660 losing to a 1516 will generally drop 30 like you did.
Your post-game MMR was 1410, so losing -30 is definitely the right step to get your CSR down to where it should be after that performance (you played like a 1389 or Diamond 4).
This sounds retaliatory, childish, and I'd be just plain venting...but I can't not say it: if the system put a Diamond 4 (apparently how I played) in that match instead of me they sure as heck wouldn't break even.
Currently Champ #140 has a CSR of 1880 so an estimate of the Champ CSR being 1800 is somewhat reasonable. There were three >1800 CSR players on the enemy team and their MMR somehow found its way down 300 points or more? Is MMR supposed to be this volatile?
You were 1466 pre-game, so you were probably dropping recently and CSR is catching up.
Your opponents ranged 1455 -1619 in MMR, so are probably in similar situations.
The 1516 is also pre-game.
Since your opponents also had CSRs above their MMRs, most of them only got 1 CSR for the win. One did get 8.
[Locked] MATCHMAKING FEEDBACK UPDATE – November 5