Quote:And as to your question about comms, yes, we still have millions of data points showing players on comms losing to randos. That skill gap is just as quantifiable.
do your data points differentiate between comm callouts like “ugh what!” Vs “one shot my x” vs “2 shots p2?” Because those are very different callouts from people with very different skill levels.
also do your data points show the timing of those callouts? There is a huge difference between calling out “2 shots pink 2” during a fight vs 1 second after you’re dead.
Uhhhh, what? What is this world? We’re obviously 2 fundamentally different people who will never agree on this. That said, I have a couple of new questions.
Quote:You shouldn't get to win more because you're in a team.
1. How do smurfs effect these team vs rando stats?
2. How do Smurfs effect your 50/50 goal and why aren’t they the focus of your efforts? I’m running into game ruining smurfs more than 25% of the time now.
We don't do speech recognition on call outs, but we can observe how big of a difference being in a party makes relative to your skill level. We can tell whether, for example, being in a party results in a bigger advantage in Onyx vs. Onyx than it does in Gold vs. Gold. Current results suggest the difference isn't significant enough to account for, though we are still evaluating that.
This doesn't mean higher skilled teams aren't more coordinated overall, it just suggests that, relative to their skill levels, the advantage is the same. It suggests that Onyx solo players are so good that the advantage stays about the same.
It's still a significant advantage either way (if all of the players are exactly the same skill, the party will win 3 of 4).
For those who like the math, the advantage is close to 0.5 MMR per player, or 2.0 MMR total in 4v4, for CTF and Strongholds (it's less for Slayer since that mode requires less teamwork). 2.0 MMR is a fairly large gap between teams (75/25).
As for smurfs, they happen a lot less than their perception influences, so they overall don't have a huge impact on the overall system.
But, they are a super negative experience, which makes them feel like they are happening orders of magnitude more than they really are.
This same new system actually handles smurfs very well, and they stand out pretty clearly, so we'll be able to reduce their impact on player experiences significantly.