@ZaedynFelZaedynFel wrote:Matchmaking Issues Last Week Several of you brought to our attention that we were having issues matchmaking players in Super Fiesta at first, and then Warzone and a few other playlists on Friday. Thanks for your feedback on that.
With that help, we found the problem and those issues have been eliminated. All lists are back to normal.
Will matchmaking eventually get too tight? It’s possible, but we’re not quite there yet. I’ve seen that happen in other games, and the solution was to make some games tight, and some games loose. That works well. But first, I think we need to get the ability to make things tight, and then loosen in a controlled way.
Can you tell me my Warzone MMR or percentile? Maybe. If I see your request during a time when I’m not too busy, you might get lucky. But I can’t guarantee to have time to look all these up.
You can ask, but don’t be surprised if you don’t get an answer.
I’m seeing more parties in Social now. As part of the fix to the matchmaking issues we had last week, we had to temporarily remove this from Social. It will work its way back in when we’re ready.
Any updates on the upcoming matchmaking changes? Still coming soon. We’re waiting on a partner to button up some known issues.
I thought of something that could potentially balance out ranked, at least for HCS.
The main problem I see with the ranked HCS playlist, is we often force inconsistent games over a certain amount of time by opening skill and party searches after searching awhile. Now this is an okay solution for someone trying to get a good game in, since they can just back out after a bit. However, it's not a good one for the rank value itself since we're creating loop holes by letting teams match solo people and we start throwing in different ranks vs each other creating more "unfair game situations." The second we open these loop holes we immediately water down the the value of ranks by creating the superior strategy of "searching as a team of four will net you free wins vs other nonteams of four" which happens too often at high champ. Those who are a high champ rank probably manipulate the team of four strategy. So here is my idea on how to fix this, at least for HCS (the most competitive playlist in the game).
My solution is to go full on strict mode for the HCS playlist by forcing teams to match teams every time, and small parties vs small parties every time with a STRICT skill search as well. (This means no opening the skill search or party search after a certain period of time, we do not want loop holes to exist). Then create a social HCS playlist with an invisible mmr, this playlist can be the same playlist with the loop hole settings so people can still have the same experience, just without getting a "fake rank". We could just update social skirmish to HCS settings and put the HCS maps into it then remove the other maps people don't like, and boom, you now are satisfying those who want the best possible competitive experience with a strict ranked playlist and you satisfy those who just want a quick "probably" still competitive match by giving them the social playlist choice as well. It's a win-win. Please consider this. Main reason for this is we should want ranked to mean something and actually have value, unfortunately right now it does not with all the loop holes.