Reading trough some of this, I think if the minimum csr was bigger, a player could actually see some more rewarding changes in their rank. Like +5 or -5 instead of those insignificant 1 changes where you feel like nothing happens.
Or maybe do something like doubling csr gain or loss, up to a certain point unless your mmr improves. Like 1 win +1csr, next win +2csr, next +4csr, up to about max +10csr and then a loss would reset it.
When a player then ranks higher faster, they more easily understand that oh my winning streak brought me here to these tougher opponents. Instead of feeling that a seemingly random single loss ruins their rank for no visible reason.
Or maybe do something like doubling csr gain or loss, up to a certain point unless your mmr improves. Like 1 win +1csr, next win +2csr, next +4csr, up to about max +10csr and then a loss would reset it.
When a player then ranks higher faster, they more easily understand that oh my winning streak brought me here to these tougher opponents. Instead of feeling that a seemingly random single loss ruins their rank for no visible reason.