Matchmaking Onyx will depend on pop, yes. If you link me a match I can be more specific.
Quote:Hi ZaedynFel! Thanks for the updates. It's really nice that we're still getting some support and response to feedback after so many years. I've been enjoying Halo 5 since launch, and have recently picked it back up with some new friends for the past 9 months, and we enjoy playing Ranked Slayer.
Sounds like you would be the person for me to ask some questions about ranking and matchmaking. Me and my squad have been curious for a while now. It's also possible you could point me to somewhere to read up about it myself, too. And I understand if you don't want to spend extra time explaining it if you don't want. Maybe others in the community have answers, too. Thanks, all!
Currently I play with 3 others. Each of our average ranks over the last 9 months come out to about the following: D5, D4, D1, P4 (currently, but this last guy probably should be D1). MOST of the time it is just the D5 and D4 player (our ranks fluctuate to average around a D4 I'd guess), but when all 4 of us play, we are probably averaging a D2 for the Team.
We have a few questions:
1) Whether it's the main 2 of us, or all 4, we seem to hit Onyx players on the other team a LOT. And recently the D5 and D4 players have been hitting Teams with 1-2 Champions in them, and teams with 2-3 Onyxes at once. We've even been matched against 2 Champs + 1 Onyx while not having either on our team. Can this be explained? Is it a matter of population and finding any match for them? Is it too early in the season for things to kind of flatten out for ranks and skill?
2) When we do play with our Plat friend, and we match against Onyx players or overall teams that completely outrank us, and we WIN, he seems to not gain much or any CSR in the process. Even when he wrecks and is one of the top players on the team. We all believe he should be higher rank than he is, but figured he'd win his way out of it quickly enough. Has this been addressed this season? Does the system think we're trying to boost him and reduce his CSR gains? It also feels like when he loses to a team that vastly outranks him, he will end up losing an unfair amount of CSR. It's like a constant losing battle for him either way and is very discouraging.
3) Does individual performance matter in a single match for CSR? Is there weighting for specific stats? The only thing I notice about our Plat friend is he doesn't always have tons of Damage or Medals. But we still win and he sees very little of the rewards.
4) When clearly playing against (or in) people in a group, does this affect CSR gains or loss?
5) It gets very frustrating when playing against 1-2 Onyxes and 1 Gold that average out to a D3, and the 2 Onyxes are more than enough to carry the team over us. Is there a reason this is allowed? Is it because of the population? Is there any talk about changing it so that groups can't be formed in Ranked Play of players a certain distance from each other rank/CSR wise? I feel like there are other options for these people to play Halo together (Social). Or maybe we can open Social Slayer to fireteams of more than 2?
Thanks for your time! Any info is appreciated! I don't mind being sent to other places to read about the topic. We're all very curious on how CSR works deep down. We just want to know how it is given and how matchmaking works for us since it has gotten pretty frustrating over time.
In-game performance has zero effect on the CSR update for that match. However, if they play better than expected, their MMR will go up and they will end up with extra CSR the next match.
But they have to maintain that. If they have a good match here and there, that's normal for any Plat player. A Plat player will even play like an Onyx in 5% of their matches or so. But that doesn't meant they deserve a Plat rank. They would need to consistently play like a better player to deserve that.
So the CSR system doesn't look at in-game perf at all. The MMR system does, but it doesn't do anything like, "I think they're being carried" it looks at how they perform within a match relative to what's expected. If they don't surprise it, the MMR does not move much.
Thanks for the reply! Here are a few games from yesterday:
1) 2 Onyx vs our 1. Not too bad but the D3 went off.
2) 2 Onyxes vs our 0. This is an odd one because looking at Limbo ll now, he is actually a #12 Champion?? Surprising since we played a few games with him on both ours and the other team
3) 1 Champ, 1 Onyx, and Limbo again who I guess is a Champ. Vs a bunch of Diamonds.
4) Same Team except this time we have 2 Champions.
5) Here is one with 1 Onyx and Limbo (Champ) and Emma (who becomes a Champ) vs us with 1 Onyx.
6) This time they have 1 Champ, and TryBoobyy who places as Onyx, but we have Limbo (Champ) this time on our team.
https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/mode/arena/matches/9eed141a-2ac3-4e16-8bc8-2a37d7393efc/players/t00muchrazmataz?gameHistoryMatchIndex=4&gameHistoryGameModeFilter=Arena7) We rematch #6 the next game. Goes poorly.
I guess I'm just confused as to why we would even be in games with most Champions, let alone a whole evening full of them. These games were never even close. Looking back, we had 4 out of our 9 matches come within 10 kills by the end of the match.
Yesterday was definitely an extreme example of this. We've never seen so many Champions in a single night. But it gets frustrating to see such imbalanced matches happen without understanding why.
After all that we switch to Fiesta/Husky Raid to cool off as we usually do.
I can go back some to maybe find some matches with the Plat Player, too. But will stop there.
I also forgot about the whole CSR vs MMR stuff in this game. So there is hidden MMR that is more like the True Rank, so we should be trusting the system that most games are "fairly" even? Unless population numbers are low an we're matching with a lot of Champs and Onyxes.
Or maybe if it's the beginning of a season and people haven't quite settled into their true CSR/Rank?