Skip to main content

Forums / Community / Matchmaking Feedback & Discussion

[Locked] MM Feedback Archive Descriptions

OP DaxSeven09

Based on this thread from ZaedynFel, I have posted the link to the each Matchmaking Update thread - starting with the oldest and moving to the most recent. Descriptions of every major point exactly as he has written them are noted in bold with further descriptions after. There is a lot of information here even in this truncated form, but hopefully this serves as a good reference point. Thank you to stckrboy, for helping me keep this thread updated.

Knowledge is power. The more we know the better we can help shape H5 and Halo in the future.
Enjoy, if there is something I got wrong or made some kind of error please let either myself or stckrboy know.

January 26, 2017 - Welcome Back, Josh Menke!
  • Reintroduce Josh Menke (ZaedynFel) Lead Engagement Designer
January 30, 2017
Asking for Feedback on all these items
  • Playing solos vs Parties Suggestions from the community
  • Smurfing (sometimes to boost)
  • Starting at the bottom Progression vs Ranking keep them separate?
  • Too Many Ranked Playlists?
  • Features looking into: partying up post game, map vetoes, party chat in Pre-game lobby
February 6, 2017
  • Are any of the community suggestions doable?: some are definitely doable and will let us know when pretty sure it's a "sure thing"
  • Smurf ideas: after playing with 2 accounts on the same machine additional accounts need to be at least SR30, asking for feedback
  • Leavers: "Why do you quit" asking for feedback; possible solutions Surrender or Forcing players back into the same match
  • Warlords skill matching not feasible
  • Partying up in post game: still can't do in Halo 5
  • Party chat pre-lobby same issue
  • Map Vetoes....doesn't add enough to justify complexity
February 13, 2017
  • CSR Ranks: changes made in the middle of season; amount of points earned for winning proportional to how difficult opponent is; may cutback on the size of Onyx feedback wanted
  • Party Restrictions: explanation of party restrictions by adjusting skill rather than direct restrictions
  • XP or Progression Playlist: like the idea of having XP on each playlist won't be in Halo 5
  • Leaderboards in game not feasible for Halo 5
  • Ranking Rewards: looking into it
  • Breakout Old vs. New: looking into rotating
  • Leavers and Surrender Follow Up: can tell the difference between a normal quit and network issues but not from pulling the plug; treat surrender as normal loss to avoid exploits
February 20, 2017
  • Why do I see a large skill gap in my match?: matchmaking based on MMR not CSR
  • Investigating the number of placement matches
  • Not messing with Elo's math to make Onyx smaller, but reserves the right to do so.
  • Demotions: considering adding a buffer
  • Placement: considering lower amount of investment to rank back up; maybe improve placement accuracy in the coming months
  • Shouldn't FFA give a win for 1-3rd place?: looking into it
  • Not using the average skill in Party: looking into using max skill instead of average
  • Team Ranking vs. Personal: likes the idea of having these both separate; looking into it
  • Champion Ranks Rewards Follow-up: compromise, everyone gets a reward but better players get them first
  • Aren't people quitting because they don't like the map or mode: no patterns which maps or modes people quit the most
  • Do you only talk about Arena? What about WZ/WZA?: Not many WZ questions that
  • Why is there a wider variety of Skills in FFA matches?: MMR moves faster than CSR; higher skilled more likely to wait longer
  • Ranks and Win %: win % not a good measure
  • Can I show the bell population of the ranks?: No, enabling demotions has evened out things except for Onyx
  • Can I tell how popular the playlists are?: thinking about it; the population is monitored daily; concerned that revealing will be a "self fulfilling prophecy"
  • Why so few players Ranked vs Placed? Where did they go?: This is normal all games are like this
  • Breakout Shotgun: to increase lethality now that there's shields
  • Fun Facts of ELO vs Elo
February 28, 2017
  • Why not show MMR all the time instead?: too confusing to include reserve the right to use any info for skill rating
  • Seasonal Resets: don't have a plan on changing the core; evaluating number of placement matches & to "prove" rank
  • Do I end up 200 CSR back from where my CSR ended last seaon?: No, it's 200 back from where MMR moves during placement
  • Looking at dealing with parties in Social and Warzone.
  • Could we have Opt-in seasons?: Not something for H5 but could be worked through for the future
March 6, 2017
  • CSR Changes Finalizing for Next Season: less time to "prove' rank, lot less Onyx players
  • Why do we allow CSR to drop to lower designations?: perceived imbalance; to polish in future season to prevent back and forth
  • Playlist suggestions: Dr. Menke doesn't work on playlist details but thank you for the feedback
  • Will fewer placement matches hurt my rank for the season?: will stay at 10 matches if skill detection time is improved it could drop
  • Smurfing: solution in the works; will be a while before seeing the benefits in the game
  • Why don't you show CSR in the loading screen and lock people so they can't get out?: tested in the beta disrupted more than helped
  • Inactive Onyx players keeping Onyx players out: This doesn't happen
March 13, 2017
  • When the smurfing improvements get applied will I get penalized for playing with my friends who are legitimately worse than me?: No, but will still match you towards the middle
  • Smurfing because I can't find matches in Onyx?: Still not a good idea working to mitigate
  • Isn't the system broken if players have a win % of 65-66? This is normal in the best MM system
  • Questions about Solo Queue or Party matching?: solo queue not feasible; system on the way to help with smurfs and solo players
  • CSR Changes Update: 15-25 to "prove" rank; CSR/MMR starting at 100 rating behind
  • Social vs. Ranked: accepted the paradox, social is where competitive go to chill; casual players go to competitive for even matches
  • CSR vs. MMR: listening to a number of suggestions on communicating MMR but won't see it in Halo 5
  • Challenges: Love the idea won't see it in Halo 5
  • Are some Game Modes harder to Rank, and so you leave them out of Ranked?: No, it's not the reason why something is ranked, but when skill doesn't determine the win but is random that is less skillful and tends to not be ranked/popular
March 20, 2017
  • How are you teaming up?: Wants player feedback on how we are teaming up
  • Could we matchmake Quitters vs Quitters?: Most quitters not habitual wouldn't change much
  • Show party state on the loading screen: Don't show in the loading screen when it doesn't affect experience.
  • Why didn't we use Team Arena ratings in Proving Grounds?: Don't want people to worry about TA rank; it's a lot more difficult than it sounds
  • Seeing everyone's CSR on the loading screen: might be adding this after finding a way to message it out to encourage people to stay, and after making it easier to quit 2v4 or 3v4
  • Having Forge Maps in Ranked: good arguments for both (have or to not have); no decision made as of yet
  • Matchmaking Trade offs: constantly looking at better balance
  • Social matchmaking: MMR not as strict; still strict with team balance
  • Smurfing to Boost and/or Matchmake at the Champion level: Bans were given out; all smurfing looked down on some more than others, may get permaband, playing with smurfs result in less CSR; fix possibly before next season
  • Map Vetoing: Not a bad idea but won't be for Halo 5
  • High Skill Matchmaking: made changes to FFA, SWAT, Breakout to help higher skilled players find matches
March 27, 2017
  • Veto and/or Not playing the same stuff over and over. How are the maps and modes chosen?: Explained
  • Quitting, Forfeit, and Soft Forfeit: Like the idea of Forfeit but won't be in H5 nor any changes to the UI; may add soft forfeit
  • Social MM: try in the near future some tight some loose
  • Wide Skill Spread in FFA & PG Long wait times in High Skill SWAT: Loosened FFA and SWAT matching will tweak settings in weeks to come
  • CSR and 1-50 Equivalencies: Explained
April 3, 2017
  • Is intermission too long or too short?: Wants feedback from the community
  • Why don't we hear as often from other designers as we do from you?: All designers read the forums not all respond
  • SWAT is still taking too long to match for some: settings are as loose as they're going to get
  • What are you going to do about Champ players partying with low CSR accounts to rank up faster?: making changes later in the week +1 win, -30 loss
April 10, 2017
  • CSR Update Changes: fixed too much CSR on win too little removed on loss; stabilizes CSR; stabilizes CSR; smurf boosting no longer works for Champs; play with Champs to keep Champ rank; next season best ranks yet
  • What about a party up option?: Like it but not anytime soon
  • What will happen if a high Onyx parties with a legit Silver?: not a problem if legit; harder to rank up in extreme cases
  • Why don't we show pop count?: numbers tell a player where to play; still in discussion
  • Low pop region MM: still investigating worldwide search or widen skill gap
  • HCS Settings and MM: only will playlist and mm related questions posted this link for discussion
  • What playlist will the new HCS settings affect?: possible migration for changes to Team Arena other playlists will continue to monitor
April 17, 2017
  • Can we have 1-3 count as a win in FFA?: not for H5 maybe down the road
  • Search changing from Expanded back to Balanced: working on a fix for the next coming weeks
  • Why does rank carry over from Proving Grounds in HCS Summer Preview?: matchmaking in existing playlist better than brand new
  • FFA feels broken now: not broken just feels that way; next season the most accurate
April 24, 2017
  • Why so much Slayer is HCS?: willing to reconsider Slayer having the most configurations
  • What are the difference in MM across the different modes?: Ranked max MMR gap 1 full rank after 40 sec; Social no gap after 40 sec; WZ same as social; highly skilled player treated as having lower MMR.
  • How do you update maps for a playlist? Or just how do you update playlists in general?: takes weeks; design evalutaion; playing playlists, tracking stats, listening to feedback
  • Why are some of my matches so unfair?: according to the stats majority of the matches are close; confusion when looking at CSR & SR only; looking into ways of showing MMR long term
May 1, 2017
  • Soft Forfeit is Live: Explained
  • Reduce early season wait times for high skill players
  • Even stricter CSR boundaries: Onyx population reduced again
  • List of features that are live
May 8, 2017
  • What's the status of Heavy Aim? Explained
  • Party Restrictions: Test a model predicting whether a party will win in a match; take a while to integrate.
May 15, 2017
  • Still alive and kicking keep chatting
May 22, 2017
  • Reconnect if Disconnected: likes the feature but not for the near future
  • FFA Settings: Considering suggestion to refresh playlist
May 30, 2017
  • Heavy Aim Update: fix released 5/31 continuing to monitor
  • Party Restriction Update: solution about a month away
  • Does blocking players prevent me from matchmaking with them?: Looking into turning off the switch for competitive playlists
June 5, 2017
  • Effects of Skill-Based MM: Explanation of increase/decrease MMR weighted matches
  • Why don't we make an HCS FFA playlist, we did it for 4v4?: making changes within the playlist instead
  • But if we made an HCS playlist more people would play FFA: hasn't happened with HCS Team Arena split down the middle
June 12, 2017
  • Explanation of why some changes cannot be added to H5
June 19, 2017
  • Playlist Health: Explanation of data usage; how predictable the outcome of the match helps determine playlist maintenance.
June 26, 2017
  • SWAT & FFA Tweaks: went live fully explained
  • A Way to Increase Playlist Quality: looking into options and asking for feedback let players chose Ranked or Social in a given playlist; higher quality matches because of higher pop.
July 3, 2017
  • Changes to Doubles and FFA for this season
  • HCS Playlist Duplicates: added more CTF and Strongholds to reduce Slayer
  • New Season MMR Clipping: More reasonable starting gap for higher skill players; details included
  • Social and WZ Max MMR Gap: Social gives on a skill matching after 40 sec with an added max; WZ after 30.
  • Ranked Expansion: changes made to SWAT & FFA added to all playlists; search will expand from a tiny gap to max allowed gap over 2.5 min; looking into expanding to 5 min.
Stop Gap Fireteam MM
  • Link to blog post; fireteam matching live; not the full implementation that will be much later; explanation of FFA changes
July 10, 2017
  • Party MM: full fireteams can only match with other full fireteams, search up to 2-3 min before giving up; best to search Focused
  • Onyx Solo MM w/ Party Restrictions Enabled: matching more with Plats/Golds; options given to address this; may try to tighten allowable skill gap
  • No Update next week
July 24, 2017
  • Fireteam Restrictions: returned parameters to HCS, TA and Slayer; have another update coming to reduce skill gap.
  • Fireteam Size Limit in Warzone: unable to change in WZ.
July 31, 2017
  • Removing Team Skirmish: Overlap with TA & HCS; increase MM quality across playlist; monitoring the health of HCS & TA; discussing ways to increase TA quality.

August 7, 2017
  • MM Skill Gap: after enabling party restrictions increased, allowed skill gap to help find matches in a reasonable time; working on getting back to increase wait times for higher skilled players.
  • Party MM: working on a feature to control max allowed skill gap between teams for the best team balance coming soon no ETA; long term updating system to allow hard party restrict.
  • Sandbox Tuning: Summer Sizzle. Dr. Menke no direct involvement; but investigating how changes will affect division of playlists.
August 14, 2017
  • Discussion thread only no update
August 21, 2017
  • Tighter Matchmaking: matchmaking changed to 1 tier allowable gap in MMR across all ranked playlists
  • 12-player Fireteam Warzone: Still looking into it, caveats apply, fairly certain it will work
  • Wazone Changes vs. Matchmaking: explanation of Warzone gameplay changes
  • Why am I Platinum or even Diamond in most lists, but Gold in HCS? explanation of the foundation of the ranks established at the beginning
  • Is MMR cross-playlist? Or do you use it to inform the MMR of other playlists? No, but there is a prototype has been tested.
August 28, 2017
  • Leave feedback, no big update, continuing to monitor Warzone after changes were made, and applying 12 man fireteams soon
September 5, 2017
  • Weapon Tuning Changes to Matchmaking: Link to blog post
  • Latency Tweak for Australia: players with low latency will now be able to play on US West servers
  • 12-player Fireteam Update: Still want to test this but focusing on weapon tuning
September 11, 2017
  • Weapon Tuning Changes to Matchmaking: Reminder that tuning test starts today
  • CSR (Rank) Boundaries: last season too strict has been corrected
September 18, 2017
  • Blocking: no longer affects matchmaking
September 25, 2017
  • Menke Meddling: very detailed explanation of updates to matchmaking
October 2, 2017
  • Matchmaking Issues Last Week: issues matching in Super Fiesta and Warzone have been fixed
  • Will matchmaking eventually get too tight?: It could not quite there yet.
  • Can you tell me my Warzone MMR or percentile?: You can ask, but might be too busy to answer.
  • I'm seeing more parties in Social now: Temporarily removed party restrictions will work back in
  • Any updates on the upcoming matchmaking changes?: Still coming soon
October 9, 2017
  • Team Fairness Update: rolled out a new mm rule, an issue was discovered, rule was taken down for the time being
  • 12-Player Fireteams Warzone: introduced with the mm rule in mind had to jump back to 6 man because of an issue with the rule
October 16, 2017
  • No update just keep on posting
October 25, 2017
  • New Skill System: no ETA there will be thorough internal testing beforehand
  • Team Balance Matchmaking Rule: improvements have been made mm rule and 12 man fireteams reinstated
October 30, 2017
  • Team Balanced Matchmaking Rule Update: updated team balance rule on all the playlists, prevent matchups where the better team wins more than 70% of the time, primarily affects matching with and against parties, monitoring
November 6, 2017
  • New Season, Harder Onyx: goal for Onyx is roughly the top 2%, last season many playlists had near 10% in Onyx, change we made this season reduces that amount to be closer to our target.
November 13, 2017
  • Ranked Oddball: switch the HCS playlist over to being a Halo World Championship Oddball Preview list testing the BR/GFM as a starting loadout because it gives a precision primary, with a skilled close quarters clean-up weapon.
  • Playlist Feedback: this thread is fine for playlist feedback unless specific playlist topic threads are available
November 21, 2017
  • HCS updates: Champ/Onyx players to match down to mid Plats, added Slayer to Oddball in HCS, collected first round of pro feedback
November 27, 2017
December 5, 2017
  • Social and Warzone Matchmaking Update: decided to speed up how fast the new team balancing rule expands its tolerance from 150 seconds to 40 monitoring results
December 11, 2017
  • Population: H5’s population is currently in great shape, individual experience depends on several factors
  • Playlist Popularity: List of most popular playlist to least (first time published)
  • Matches Not Starting When Someone Backs Out: actively investigating this
January 8, 2018
  • Playlists: HCS changed to HaloWC, Quickplay started
  • Skill System: update on the new system still no ETA
  • Playlist Popularity updated list
January 16, 2018
  • Matchmaking Over the Weekend: investigating XBL outages to prevent them from happening again
  • Playlist Popularity updated list
January 22, 2018
  • Expansion Re-evaluation: loosen the restraints enough so all skill levels are more likely to match, while maintaining 70/30 as worst case odds
  • Playlist Popularity updated list
February 20, 2018
  • Not a lot to update only an updated Playlist Popularity list
March 5, 2018
  • Season Roll: new season started March 1st, adjusted the skill boundaries to be a bit more forgiving, in most ranked lists Onyx will be around 10% of the players instead of the usual 2-3%.
  • Playlist Popularity: explanation of rotational playlist decisions, and why some less popular playlist aren't made rotational
March 12, 2018
  • Not a lot of news working on the TrueSkill system
  • Playlist Popularity list updated