Hey all! Now that Proving Grounds is live, we wanted to spin up a thread for you to discuss your experience in the playlist. Feel free to leave feedback on the new radar, maps, gameplay, and any other thoughts you have. We're here to listen!I love halo 5 multiplayer but now you have me worried about the future of halo 5 and beyond by changing the motion tracker to have no motion is not halo at all 343i your slowly going back to your roots to halo 4 which is basically a halo version of call of duty I hate cod so unbalanced nothing compares to halo so please don't take the motion out of the motion tracker I'm a old halo player you can't teach a old dog new tricks if you do decide to do it please do not put it in all the playlist you owe us halo vets that at least
If you'd like to learn more about Proving Grounds and the new radar, you can read up on it in last week's Community Update here on Waypoint. Here are the maps and modes you'll be able to find in Proving Grounds:
Jump in and let us know what you think!
- Slayer on Eden
- Slayer on Plaza
- Slayer on Coliseum
- Slayer on Regret
- Slayer on Empire
- Slayer on The Rig
- CTF on Coliseum
- CTF on Fathom
- CTF on Truth
- CTF on Tyrant
- CTF on Torque
- Strongholds on Mercy
- Strongholds on Overgrowth
- Strongholds on Eden
- Strongholds on Plaza
- Strongholds on The Rig
Playlists in the past have actually had NO motion tracker and in CE it was usually off in multiplayer. In competitive it has always been off entirely. This is not "Going back to halo 4". Going back to halo 4 would be increasing the radar range AND adding directional indicators for the level the player is on. The radar has been getting dumbed down for quite some time. first it was very blurry dots, then sharper dots, then what i just described in Halo 4. Now the default does a similar thing but instead of an arrow the red dot turns grayish to indicate that the person is not on the same level as you.
Basically, throughout the life of Halo multiplayer, the radar has been holding people's hands more and more and frankly the heads up awareness of a lot of players has been compromised because of that.
I'll concede this point for sure: I fail to see why it would be necessary to adopt this radar everywhere. just use it in ranked if you want.
For me i do not want the motion tracker to change at all. If it changes then it makes the point of crouching almost pointless. I think a compromise should be made were there is a game mode with this motion tracker available but the current version is applied throughout the game.Adding on to that, it's called a MOTION TRACKER, not CODs gunfire and sprint tracker. It's a massive downgrade from the most reliable mechanic used since the days of CE. And if this becomes a permanent change, what will it mean for the campaign? If they somehow apply it globally (because why would you only change it for half the game, should it become permanent), elites can't use spartan abilities so they are less likely to show up on the MOTION TRACKER. If we go cannon about it, UNSC's SPARTANs have used the motion tracker in most of their huds, to track MOTION. Why would the UNSC suddenly say "Nah -Yoink- that" and give their SPARTANs less of an advantage in the field? To me, changing the motion tracker at all was just an absurd idea. It feels like a complete downgrade. Just give us back the 25m standard motion tracker like on Halo 4 or reach and I'll be happy.
CoDs radar only tracks gunfire. Not sprint. Tracking sprint is a halo specific thing. Other games that have radar have just radar for gunfire and many don't have one at all.
Again, most MP in CE was played without radar.
There is no reason why you couldn't use it in same places and not others. This has been the case in every halo game. some lists had radar, some lists didn't. Its not a big deal and i think people are smart enough to figure out which one is being used in the list they are playing.
Also, please stop using lore to balance the game. MP isn't lore. Campaign is lore, save it for that.