I hate this new radar. I went into the playlist and played a game on Regret, and was so psyched because I could finally see enemies on the radar, now that it was at an acceptable range. After all, 25m is great, and I still think that 18m is too short.I'm not a professional player and I like the radar, it's better to say this is more suited towards competitive players in general (I still would rather they just make a no radar playlist tho but this is better than nothing at least). I absolutely agree with you on h5 trying to be in the middle rather than just giving both groups what they want. It's simple yet I'm dumbfounded 343 don't do anything. Give 25M to everything that isn't team arena, and make team arena a no radar playlist. I appreciate 343 trying to be in the middle, but sometimes that doesn't work cuz as you said, you end up making both sides unhappy.
But you know what? During the whole game, not once did I see an enemy on the radar until it was too late, nor did any of them see me. I did not Sprint once in the whole game, or use Spartan Abilities. I mean, why would I? They're not so good that they're worth giving away my position. And I didn't crouch once either, since there isn't a point anymore, because you don't show up on the radar while walking instead of crouching. And my enemies clearly had the same thought process, since none of them did the same. I mean, I loved how I played a match without sprint, that felt great. But if I wanted to play a gametype where nobody showed up on radar, I would play SWAT.
Look, I get how radar is looked down upon at professional levels of play. But you know what? Most players don't play at a professional level, or care about that particular style. I've said it once, and I'll say it again : Just create two styles of play to cater to both communities. Every other Halo game did it, and it worked great. I don't see why Halo 5 has to try to do this whole "make both groups kind of happy with a compromise that neither really likes" instead of accepting the truth. If the professional/hardcore crowd got their settings with no radar, and different map layouts (as in, weapon spawns), and the other side got our 25m radar as it always has been with the default map layouts, I'm sure we would be happy as we always have.
"But if I wanted to play a gametype where nobody showed up on radar, I would play SWAT." I do have to correct this. People would play swat if they liked swat, it's not about showing up on radar but giving a different play style. Sprint being used less does slow movement down and makes combat engaging much more fun. Flanking is more viable as now there isn't a radar that says there's some one sneaking around your back, you have to be aware of your flank. Abilities (and I dislike most of them) are also much more limited so long as people have the mindset of staying off radar. Certain zones of a map are also traversed more often as well with this new sensor. I also feel it gives more risk/reward to how you move. Want to move fast? You can sprint but you chance being seen. Want to move at BMS? You give up speed but won't show on radar and you'll have your weapons at the ready. Want to crouch it out? You give up even more speed but gain the benefit of less recoil, an extra strafing option, and can duck behind cover making players have to move around you to shoot you (still don't understand how crouching is useless to people when I can give reasons why it's not). I didn't like the previous vanilla radar or even the radar in previous games cuz it led to stand offs where someone waits for the other to make the first move, when both use that mindset it gets even worse, plus it just gives free information right off the bat. Now when you run into people you tend to just duke it out.
I agree with you, I really do appreciate 343i's efforts to try to bring everybody under one roof, and I understand why they tried it. If you look at the big competitive games these days (League of Legends, Dota 2, even StarCraft 2 back when it was popular), the pros play the exact same game as anybody else. There aren't any special "pro" settings, and with that, I suppose it makes it easier for the casual player to watch the games and understand what's going on. It could be argued that the same train of thought could be applied to Halo 5. If the mainstream players are playing Halo with a 25m radar, but the tournaments have no radar, there could be some disconnection. That being said, I think 343i's efforts just prove that Halo is not
League or Dota 2 or those other games, Halo is Halo. Historically, Halo has had different competitive settings for a reason. And, personally, I find watching the pros play with no radar is more interesting, because it's very admirable to see them play in a way that I don't, communicating with their team in ways that I can never do as a solo player.
And you're right, there are benefits to the new radar, I can't argue against that at all. The movement is slower, which I love, and Spartan Abilities are more of an addition, rather than being the centre of gameplay. And you're right, players will fight to the death and try to play more intelligently rather than just run away at any sight of danger. I understand how this radar can be good for gameplay, but I just don't like how those changes are caused.. I wish there was a way to have gamplay slow down a bit and put less emphasis on Spartan Abilities without needing to make the radar so different from how it always worked in Halo.
And I understand why you and others dislike the traditional radar or radar in general. For many players, competitive Halo is built around communication with your teammates. I really understand that. However, for solo/social players like myself, the radar is a great tool for information. We don't have the liberty of being able to talk to our teammates, and we've been playing around using the radar for over 15 years now. To us, the radar was always fine, why change it now? Again, this just leads to my previous point that there should be two distinct settings for social and competitive/hardcore play.