Come on man, if you're going to try and start a debate with me then you actually have to try to use your brain a bit. First of all, my initial response was FAR from a ramble because I listed my claims AS WELL as appropriate reasoning to support them. You thought you found a fallacy in my argument when I failed to further explain how concealing basic walking movement just buffs walking? It's self explanatory! Since you cannot be seen walking on the radar, it results in walking being more effective, in other words, it BUFFS walking. Come on now, that's just common sense. Secondly, you need to open your eyes if you honestly believe this new radar isn't encouraging the idea of whoever sees who first gets the kill. Simply put, if I get shot at at the side or at my back from an enemy that I had no idea was there because my radar didn't pick up his location LIKE IT SHOULD, how the hell am I supposed to defend myself against him? Whereas with the TRADITIONAL RADAR, I know he's coming, and he knows I'm coming, so we'll both be equally ready to engage in battle and the most skilled will prevail. The simple truth is not everybody has a mic and wants to have to rely on team callouts to have to locate an enemy, especially when there's a system IN GAME FEATURE MEANT TO DO JUST THAT. And what the hell? Who are you to decide how much one should rely on the radar? Of course I'll rely on it because it's there to ensure I don't get cheaply killed by an enemy shooting in my -Yoinking!- back without me knowing he was even there. If you want to play a game where luck decides who gets a kill, go take your -Yoink- to Call of Duty, Halo is not for you.
I think it's clear as day you rely off radar more than one should.
I think the only time you should be invisible on radar is if you are crouching. It is a motion sensor.Poor logic considering when you're crouch-walking, you're still in motion.
Personally, I think the change is great and makes sprinting less prevalent now that people have more options to approach combat. It empowers solo players, which is an issue with default motion tracker because imagine 4 people communicating with radar vs a team of all solo players; the radar doesn't help the solo players as much as it strengthens the teams -- a common misconception is that default motion tracker helps solo players vs teams, but it's actually the other way around. One person on the enemy team sees your red dot, then all their teammates know about your position, whereas when you can just walk normally you have more options than slowlyyyyy crouch-walking.
The disparity between not showing up on radar vs appearing on radar was the difference between that SLOW crouch-walk and sprinting, so there was little reason NOT to sprint around when you're going to appear on the radar anyway. I'm happy for the change and I hope it becomes the standard going forward.
Here's the thing, the won't work how they're wanting to go work if you make BMS show up on radar, it then makes slowing the pace pointless as people go right back to sprinting, as why use BMS if I'm to be shown anyways? It's more classic this way.
you're also the "blind" one if you think it's a game of who sees who first, the longer ttk negates that and makes it irrelevant and it's quite contradictory of you when you're wanting a 25M radar to see people further away. halo isn't going into the "it's all about who sees who first" till they drop the ttk considerably.
"I agree that it does technically nerf sprinting, which is needed, but it buffs the hell out of walking, which is not an acceptable trade off." you fail to even list why so why would anyone listen to this ramble? It's also a fair trade off, you want speed you show up, you want stealth you have to move slower. You also ignore that 99% of the players airing in this game and don't sit still so it's not like people will constantly just walk up behind people getting beat downs and such, it's also avoided if people communicate, an element people are to good for these days.
"Walking" not showing up on radar doesn't mean buff, so stop thinking it is when you haven't given a reason and then telling me to use common sense lol. "Common sense" says when you offer a trade off with another mechanic like sprint being shown it's a justified change, again, sprint lets you move fast at the risk of being seen, BMS lets you go around stealth wise at the expense of speed, pros/cons for both so keep that "it's a buff" crap out of here if you won't even look at it every angle possible.
you simply like free information being spoon fed to you, remember when I said you rely off it to much last response? That's the issue you can't get last. People didn't have issues finding out where they got shot from when there was no radar in the MLG/hardcore modes, it was all about actual awareness and paying attention. You're still being ignorant over the radar being who sees who first, your choosing to ignore the long ttk concept of the game and how it has reversals for a reason. You'll only die the way you described if you choose to be unaware. Having radar period leads to snowballing, I prefer they removed it entirely as then you get two nimrods who won't make a move since they see each other in radar, it also rewards information one doesn't earn and quite frankly, there's nothing skillful when you're shown where people are. This test radar at least makes the -Yoink- h5 gameplay a little better, the only reason I even support it a little since it slows pace.
" The simple truth is not everybody has a mic and wants to have to rely on team callouts to have to locate an enemy, especially when there's a system IN GAME FEATURE MEANT TO DO JUST THAT" true, and I'm aware, I also know and understand not everyone's even comfortable talking, still doesn't change the chance this may or may not help out with team callouts, I play with a ore made group anyways tho.
"And what the hell? Who are you to decide how much one should rely on the radar? Of course I'll rely on it because it's there to ensure I don't get cheaply killed by an enemy shooting in my -Yoinking!- back without me knowing he was even there. If you want to play a game where luck decides who gets a kill, go take your -Yoink- to Call of Duty, Halo is not for you." you have an issue if someone says you rely off it to much? As said, it's clear as say you rely off it, you've only proven that further by now. You'll only get killed "cheaply" if you fail to recognize your environment and threats. So I guess I can see why you dislike this radar cuz you aren't able to pay attention. Sorry to say, but luck plays no part in halos skill, I mean, it can, but the radar has nothing to do with skill if you're being spoon fed information as there's much more to it than that, plus. you actually have to predict strategy without a radar buddy.
why the CoD reference? did I make you mad enough you're actually going to use CoD as a scale goat? Nothing better to say? Hell, CoD is better than h5 anyways with the way 343 go about things.