Edit: I forgot to mention this stuff
Im loving the new radar though. I do feel like my heads up awareness is -Yoink- atm, and i keep crouch walking unnecessarily. but both of those are my issue, not the game.
3 bullet points:
- Was able to outplay people by taking alternate routes and not using SAs when they were.
- Also got similarly outplayed but felt like i got "beat" not "screwed", which is a stark difference that i have no problem with.
- When i did have to hide, i found myself hiding in spots that covered the most entrances instead of just the most hidden spot with my AR out not having any fun.
I would like to address a few things that I have seen in this thread with a combination of points i have made through discussions here, TB and Reddit over the last few days. I think they are all relevant to some of the arguments i have seen in here which seem misunderstood or are being considered without full context. After having played a bunch of modified radar games, all of these have born out to be true in my experience and opinion:
To address why a bump up in the radar "speed limit" is needed in Halo 5:
The speed of the game has been moved from being 2 tiered like past games to 3 and 4 tiered. Previously game speed manipulation in order from slowest to fastest came from:
1) Crouch walking
2) Jogging (spartans never truly "walk" in the game)
2.5) Reach and 4 had limited sprinting with significant cooldown hence the "2.5" designation.
And now the speed is like this:
1) Crouch Walking
3) Sprinting that is faster than Reach and 4 AND infinite so you are never forced to stop. This is already a significant speed increase of the sprinting of Reach and 4
4) Sprinting + Spartan Abilities even faster than #3
Basically, the delta between the slowest movement (crouch walking) and the fastest movement (Sprint+slide+thrust+jump combo) is incredibly wide. Way more than every other game. This is enhanced by the 8 second respawn as well. Given this incredibly increased delta, why should the "Speed limit" for when you show on radar and when you don't show on radar be the same? Here is a response I gave in a previous post:
To address "crouch plays are useless now":
Quote:I just don't see the downside. People like crouch for "stealth plays", so now you have a more efficient option. You can make stealth plays at a greater speed, but still not SO FAST and it opens up routes for making longer jumps. Sprinting and SAs are so necessary and prevalent in the game that the decision you have to to make to play stealthily will be shifted from "should i crouch?" to "Should i use spartan abilities?". it gives stealth players more options while also preventing pure chaos from taking over.
1) This is not true. Crouching is still incredibly useful and really more and more necessary the higher-up in level that you get. Here is a quick list:
- Croching behind cover
- Crouch-jumping to avoid clambering so you can keep your gun up
- Crouch is necessary for sliding (part of the slide-boost combo and useful for diving under cover and CQB weapons)
- Crouching during gunfights to make people miss
- crouch to silence footsteps
2) I would argue that the best use of crouch to stay off default radar isn't to make stealth plays, it's just to hide. And yes there is a difference. Stealth = Making a play while hidden quickly and efficiently. The "quick" and "Efficient" part is impossible with default radar. Also, with the increase in game speed, comes an increase in map size to accommodate. With both of those increases together. crouching around to try to "Make a play" really isn't effective. You can't actually move anywhere fast enough so if you are playing a team with even kind-of OK awareness and game speed, you wont be effective at "Making a play". This basically relegates stealth plays to camping and waiting for someone to come by.
New vs Traditional food for thought:
There also seem to be a lot of people that are OK with the new spartan abilities but also want to retain traditional radar "as it has always been". This really doesn't make sense for me. If you are OK with all of the speed elements that have sped up the game considerably, shouldn't you be ok with a radar modification to accommodate that? This is NOT to turn this into a discussion about said mechanics, just to point out the hypocrisy of that argument.